|/connect newark1.thedimi.net:27960 The Doctor's corky server \o/ |
It's online, alright. I'll give you:
Thanks to @spi (for providing the game server) and thanks to Chicken (for providing the fast http webspace).
- chicken's Corkscrew216UL2* (client-side)
- Corkscrew216 + brainworks bots** (server-side)
- gpl-q3a2oa-textures (v3)
- non-mature OA models (pak2-players.pk3)
- bright-skins for all available models (by shader)
- custom maps
in a dynamic map cycle (next map depends on a probability and the number of players). Not every available map is part of this "cycle" but can be callvoted for.
- BigBrotherBot (B3) administration framework (server-side)(currently N/A)
- xlrstats real-time stats (currently N/A)
- server-side recorded client demos(currently N/A)
The current map list is: 13black_se, 7++, acid3dm6, aedesert, alkdm13, ame7q3dm3, ame7q3tny1, am_underworks, am_underworks2, bal3dm3, bal3dm4, bal3dm5, batcula, blitzkrieg3, charon3dm11v2, cht3, cowsmap, dangercity, dantesca, el3t4, fora_match1, ful-q3dm6-remix, geo-core, gm3tourney1, hydronex2, ik3dm2, jaxdm9, jul18, jul20, jul22, lun3dm4, megadm4-beta1, monolith, monsoon, overkill, plduel1, plutonians, pro-bgmp6, pro-dcmap7, psidm7, psyco3dm3, pukka3dm1, pukka3dm2, pukka3tourney2, pukka3tourney5, q1dm2, quack lord fivede12, q3jdm9a, q3shw19, qsc_town, rdogdm4, reqbath, reqkitchen, rq3dm4, scorpion, scorpiontourney, sparth, ssdm17_v2, takkie3dm1, tfzse1, ts_q3dm13, v3tourney1_a6, void4_1, whitemeat, zl3tourney1, ztn3tourney1
* In the future I might eventually port the ui and cgame to OA.
** This was a nightmare to debug, but now it is stable.
Does anybody have the source code of Corkscrew216 patched with Unlagged2?
Thanks in advance,