IOQuake3 - Format Additions - Necessary
Pretty much almost every Doom 3 format. For those needing reference, see the following link.
Doom 3 - File Formats
Those would need to be prioritized though. First few I would see being would be...
Followed by the rest of the model formats...
* CM (staticmeshes that are used as moveable physics objects)
Followed by the map formats...
* CM (defines the collision geometry in the map)
Everything after that would come last. We probably won't need any of the physics formats for a while as we won't have a need for them until we add real physics.
Getting that out of the way, I would suggest supporting other format types from other games that used any of the ID Tech/Quake engines. First game that comes to mind would be the Half-Life formats. Please note this would come as extreme low priority. AS well, this is something, kind of like on my wish list, that I would love to see in IOQuake3.
Half-Life MDL Format
Half-Life BSP Format (DarkPlaces supports this format.)
Half-Life SPR Format (Darkplaces supports this format.)
Wishful thinking on my end. Reason why I mention the model format is because there are a ton of high quality models out there that we could possibly use. It may be an old format, but it could be useful in the future. I think it's better to support some older formats incase someone comes along and asks about it.
Now that I'm done rambling, I need everyone to come in and add what we should add. When you speak... Please put the format you want implemented first at the top of your post and the format you want supported last at the end of the post.