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RN|OSP's child diseases
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aanti
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Joined: Jan 26, 2008
Posts: 269
Location: Frankfurt am Main

PostPosted: Mon Apr 27, 2009 10:15 pm    Post subject: Re: RN|OSP's child diseases Reply with quote

i really like the server, but why do you use promode physics and why did you choose a mode without unlagged ?
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Falkland
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Joined: Aug 01, 2008
Posts: 922
Location: Nowhere

PostPosted: Tue Apr 28, 2009 1:45 am    Post subject: Re: RN|OSP's child diseases Reply with quote

aantipop wrote:
but why do you use promode physics

Once jack said me that OSP and defrag promode gametype are based on the first version of promode. Latest version of CPMA is not the same ... anyway ... I think promode is cool and funny after learning how to manage it ... more funny than VQ3 ... and also gameplay is a bit much fair than VQ3 ( eg armors picked up : u cannot collect infinite armors if u already had a certain amount of them ... or railshots damage of 80 hp ... )
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chiquita
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Joined: Sep 01, 2007
Posts: 1410
Location: psychiatric ward

PostPosted: Tue Apr 28, 2009 2:03 am    Post subject: Re: RN|OSP's child diseases Reply with quote

I am not so good on cpm but it's different and alot of the maps are cpm based which enables you to do jumps which are impossible in vq3.

Client side unlagged is nice but it also restricts movement.. there is no client side unlagged in osp. I guess it's not such a bad thing since rail isn't so precise.. so maybe its more fair.

With cpma mod you have to download all the maps so osp can use cpm physics.. i think the rocket speed is faster and is probably alot more challenging.
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aanti
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Joined: Jan 26, 2008
Posts: 269
Location: Frankfurt am Main

PostPosted: Tue Apr 28, 2009 7:09 am    Post subject: Re: RN|OSP's child diseases Reply with quote

yeah, im having problems learning it, im doing weird jumps there :)
the physics on the server is votable anyway...

no unlagged is not sooooo bad i guess, at least i dont get railed after hiding around the corner ;)
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