#1: Invert bevel texture Author: W1ZrD, Location: FinlandPosted: Thu Jan 17, 2008 6:41 am ---- I made a normal bevel, sectioned it up in several height sections in order to angle the wall with moving it's vertices, so far no problem. The problem is that the blue/black trim (top/bottom) is deliberately inverted on the normal brush and when I apply texture padding to the bevel section it becomes angle 0 (default) by itself, regardless of set angle.
Ideas how to get around this? (except an answer like: revert the entire trim throughout the entire map)
#2: Re: Invert bevel texture Author: kernel_panic, Location: ukPosted: Thu Jan 17, 2008 1:39 pm ---- I don't quite get what you mean, but I guess it's not as easy as select what you want to invert and press "i", right?
#3: Re: Invert bevel texture Author: W1ZrD, Location: FinlandPosted: Fri Jan 18, 2008 5:58 pm ---- Managed to solve this problem yesterday buy simply copying several bevels, screenshot them and re-texture them with the screenshots from a reverse angle.
Complicated process but it's only because I did it in a complicated way.
#4: Re: Invert bevel texture Author: kale, Location: FinlandPosted: Sat Jan 19, 2008 7:12 am ---- try surface inspector ( press S ), pressing natural maybe does the job,
or turning the texture with those rotate buttons in toolbar: first select brush then press F, and click teh buttons,