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jokictf2
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Falkland
Übergod
Übergod


Joined: Aug 01, 2008
Posts: 922
Location: Nowhere

PostPosted: Wed Jun 17, 2009 6:08 pm    Post subject: Re: jokictf2 Reply with quote

Joki wrote:
Yes. Bots are stupid. I dont care, thou.

If u don't care , well no problem ... but the fact is not that the bots are stupid , but that all items are unreachable by the ID bots.

ACE bots don't need AAS ... do u know other kind of bots that don't need AAS ?
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Joki
Übergod
Übergod


Joined: Apr 16, 2008
Posts: 1037
Location: at tiled stove

PostPosted: Wed Jun 17, 2009 6:16 pm    Post subject: Re: jokictf2 Reply with quote

I dont want to play against bots. i dont know, i why i even made a damn .aas file.

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Joki
Übergod
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Joined: Apr 16, 2008
Posts: 1037
Location: at tiled stove

PostPosted: Mon Jun 22, 2009 10:20 pm    Post subject: Re: jokictf2 Reply with quote

Alright, i updated my map for the last time.
Fixed lighting! (also higher quality lightmap now), also finally did full VIS for hopefully a few more FPS.
Fixed Location names! (cg_drawTeamOverlay 1).
And since i was in there... also fixed bots' behaviour.
(Didn't optimize it, but whatever. Smart bot-play wasn't my core intention with this map)

jokictf2 - FINAL

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chiquita
Alpacas Approved
Alpacas Approved


Joined: Sep 01, 2007
Posts: 1410
Location: psychiatric ward

PostPosted: Mon Jun 22, 2009 10:35 pm    Post subject: Re: jokictf2 Reply with quote

Falkland wrote:
Joki wrote:
Yes. Bots are stupid. I dont care, thou.

If u don't care , well no problem ... but the fact is not that the bots are stupid , but that all items are unreachable by the ID bots.

ACE bots don't need AAS ... do u know other kind of bots that don't need AAS ?

sshhhh
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rashdawg
Active Fragger
Active Fragger


Joined: Sep 19, 2007
Posts: 110
Location: US

PostPosted: Tue Jul 14, 2009 2:41 am    Post subject: Re: jokictf2 Reply with quote

Hey Joki I like the map alot, but it doesnt work well for pubs because some people grab flag rj up to the canopy above flag then walk on the walls to the other base. Its really annoying when you stop them and have to wait for the time return, but other than that I love the map. Good work man. :)

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Joki
Übergod
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Joined: Apr 16, 2008
Posts: 1037
Location: at tiled stove

PostPosted: Tue Jul 14, 2009 9:39 am    Post subject: Re: jokictf2 Reply with quote

thanks :) well, i wanted to close all that, but other people told me to keep it as it is :[

i'll make a smaller map again, when i'm done with tests, next week.

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