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The golden pot › RAINBOW NETWORKS › Main › mouse accel, Falky
mouse accel, Falky
"There is only only problem, there isnt a General Crap section, that is my home. :)

I shall use Main for now. Main what? Main crap?"

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kernel_panic
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PostPosted: Sun Sep 07, 2008 12:50 pm    Post subject: mouse accel, Falky Reply with quote

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[Falkland speaking :)]Of course it's normal , 'cause mouseAccel is a factor : a value of 0.3 means that u will obtain a sens that is 3/10 of sensitivity u've set with cvar sensitivity ...

So if u have sensitivity 33 and mouseAccell 0.3 , u will have ~10 as sens value.

That's rubbish. Sensitivity sets how mouse deltas translate to in-game movement, linearly. Acceleration applies a power function to the base sensitivity, movement rate and acceleration value to calculate in-game movement. Use the sources, Luke...

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[sXe]
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PostPosted: Sun Sep 07, 2008 1:18 pm    Post subject: Re: mouse accel, Falky Reply with quote

[...] that's why he always loose me @ 1v1 :hoho:

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kernel_panic
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PostPosted: Sun Sep 07, 2008 1:21 pm    Post subject: Re: mouse accel, Falky Reply with quote

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[...] that's why he always loose me @ 1v1 :hoho:

Hahah...I have to admit that you have your moments, dude. :D

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Falkland
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PostPosted: Sun Sep 07, 2008 1:38 pm    Post subject: Re: mouse accel, Falky Reply with quote

kernel_panic wrote:
Quote::
[Falkland speaking :)]Of course it's normal , 'cause mouseAccel is a factor : a value of 0.3 means that u will obtain a sens that is 3/10 of sensitivity u've set with cvar sensitivity ...

So if u have sensitivity 33 and mouseAccell 0.3 , u will have ~10 as sens value.

That's rubbish. Sensitivity sets how mouse deltas translate to in-game movement, linearly. Acceleration applies a power function to the base sensitivity, movement rate and acceleration value to calculate in-game movement. Use the sources, Luke...

U're right, I was completely wrong :)

Code::
...
void CL_MouseMove( usercmd_t *cmd ) {
	float	mx, my;
	float	accelSensitivity;
	float	rate;

	// allow mouse smoothing
	if ( m_filter->integer ) {
		mx = ( cl.mouseDx[0] + cl.mouseDx[1] ) * 0.5;
		my = ( cl.mouseDy[0] + cl.mouseDy[1] ) * 0.5;
	} else {
		mx = cl.mouseDx[cl.mouseIndex];
		my = cl.mouseDy[cl.mouseIndex];
	}
	cl.mouseIndex ^= 1;
	cl.mouseDx[cl.mouseIndex] = 0;
	cl.mouseDy[cl.mouseIndex] = 0;

	rate = sqrt( mx * mx + my * my ) / (float)frame_msec;
	accelSensitivity = cl_sensitivity->value + rate * cl_mouseAccel->value;
...
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kernel_panic
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PostPosted: Sun Sep 07, 2008 1:56 pm    Post subject: Re: mouse accel, Falky Reply with quote

Quote::
You hear that, young lady? Respect.
You could lean a lot from that
fine specimen. Respect for one's
elders shows character.

PS. Again problems uploading pics...
Code::
Attachment cannot be added, since the max. number of 0 Attachments in this post was achieved

PS2. Yeah, I'm sick of working, goddamnit.
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Joki
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PostPosted: Sun Sep 07, 2008 9:53 pm    Post subject: Re: mouse accel, Falky Reply with quote

Yay for sensitivity 2, cl_mouseaccel -0.5 \o/

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PostPosted: Thu Sep 11, 2008 5:30 pm    Post subject: Re: mouse accel, Falky Reply with quote


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Falkland
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PostPosted: Fri Sep 12, 2008 3:38 pm    Post subject: Re: mouse accel, Falky Reply with quote

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"The quieter you become , the more you are able to hear "
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