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The golden pot › RAINBOW NETWORKS › Main › OA 0.8.1
OA 0.8.1
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dairu
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PostPosted: Fri Oct 31, 2008 10:13 pm    Post subject: OA 0.8.1 Reply with quote

it's tottallyyy outtt like rad man
BIG BUG: smarine blue/red is invisible in legacy client but you guys probably forcemodel anyways.

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SnooSnoo
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PostPosted: Fri Oct 31, 2008 10:54 pm    Post subject: Re: OA 0.8.1 Reply with quote

yay!

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JockeTF
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PostPosted: Sat Nov 01, 2008 1:35 am    Post subject: Re: OA 0.8.1 Reply with quote

Excellent! :)

Keep up the good work!

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PopeJo
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PostPosted: Sat Nov 01, 2008 12:09 pm    Post subject: Re: OA 0.8.1 Reply with quote

nice =D

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jackthompson
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PostPosted: Sat Nov 01, 2008 10:05 pm    Post subject: Re: OA 0.8.1 Reply with quote

rainbow.furver.se/inde...=7544#7544
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Falkland
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PostPosted: Sun Nov 02, 2008 4:36 pm    Post subject: Re: OA 0.8.1 Reply with quote

This release is fu**ing good ... better than my custom latest_SVN_snap_ioq3_binaries running OA-071 and OA-080 ...

I dont' know ( but only atm ) what u have done guys to get these notable improvements , but for sure it's a Great Job !!!
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[sXe]
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PostPosted: Sun Nov 02, 2008 6:30 pm    Post subject: Re: OA 0.8.1 Reply with quote

The coloured crosshairs were removed :|

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aanti
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PostPosted: Sun Nov 02, 2008 8:04 pm    Post subject: Re: OA 0.8.1 Reply with quote

and there is a new unhearable gauntlet sound :(

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Falkland
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PostPosted: Sun Nov 02, 2008 8:36 pm    Post subject: Re: OA 0.8.1 Reply with quote

aantipop wrote:
and there is a new unhearable gauntlet sound :(

Even if it sounds like an electric shaver , it's less violent than before ... ( either q3 sound is not so violent)

So I suggest you to try opening a constructive dialogue with your "Jack The Ripper" soul :)
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aanti
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PostPosted: Sun Nov 02, 2008 8:43 pm    Post subject: Re: OA 0.8.1 Reply with quote

the point is that you cant hear it if someone hunts you with the gaunt

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kernel_panic
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PostPosted: Mon Nov 03, 2008 1:14 am    Post subject: Re: OA 0.8.1 Reply with quote

Yeah, I like this release. The hitsound is excellent, it's a pleasure fragging somebody with lighting, with all those little bells...by the way, what logic do the hitsounds follow? i.e., there are two different sounds, and I don't get when the second one is played...just curious.

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gummi
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PostPosted: Tue Nov 04, 2008 5:24 am    Post subject: Re: OA 0.8.1 Reply with quote

aantipop wrote:
the point is that you cant hear it if someone hunts you with the gaunt

it sposed to be like that, the q3 gaunt sound is quiet too
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dohgob
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PostPosted: Tue Nov 11, 2008 5:25 pm    Post subject: Re: OA 0.8.1 Reply with quote

The sound is even worse now heh

Sup guys? :)

How is [sXe] doing these days hahaa :ops:
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SnooSnoo
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PostPosted: Tue Nov 11, 2008 5:34 pm    Post subject: Re: OA 0.8.1 Reply with quote

dohgob wrote:
The sound is even worse now heh

Sup guys? :)

How is [sXe] doing these days hahaa :ops:

At least theres a distinct hitsound.

Nutin, chillin. :grin:

He just misses you and is in training to beat you and poke your eye out with the gounty. :wacko:

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TMM
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PostPosted: Tue Nov 11, 2008 5:36 pm    Post subject: Re: OA 0.8.1 Reply with quote

I love the bell when you hit someone with rail :) 'boing' dead :) excellent

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