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aggressor3 (was aggressor2)
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hyp3rfocus
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PostPosted: Sun Sep 02, 2007 6:54 pm    Post subject: aggressor3 (was aggressor2) Reply with quote

this is an expanded version of aggressor with an extra room. suitable for more players than the original aggressor.

---edit---

i fixed a few textures i'd missed and tweaked the lighting.

new download


Last edited by hyp3rfocus on Sat Sep 22, 2007 1:26 pm; edited 2 times in total
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hyp3rfocus
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PostPosted: Mon Sep 03, 2007 11:13 am    Post subject: Re: aggressor2 Reply with quote

gtkradiant map file.
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SnooSnoo
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PostPosted: Mon Sep 03, 2007 1:33 pm    Post subject: Re: aggressor2 Reply with quote

Ok, me and mr doh have a suggestion. You could replace the red armor in the extra room with a yellow armor, and put the red one under the stairs in the room where the plasma gun is.


Last edited by SnooSnoo on Mon Sep 03, 2007 1:51 pm; edited 2 times in total
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dohgob
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PostPosted: Mon Sep 03, 2007 1:47 pm    Post subject: Re: aggressor2 Reply with quote

hyp3rfocus, comply! :D
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hyp3rfocus
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PostPosted: Mon Sep 03, 2007 2:29 pm    Post subject: Re: aggressor2 Reply with quote

done.

aggressor2-003
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W1ZrD
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PostPosted: Mon Sep 03, 2007 2:31 pm    Post subject: Re: aggressor2 Reply with quote

Dude, this is too fast :)

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Insomn1a
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PostPosted: Mon Sep 03, 2007 2:34 pm    Post subject: Re: aggressor2 Reply with quote

Hmm...Red Armor + Mega so close?

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dohgob
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PostPosted: Mon Sep 03, 2007 3:51 pm    Post subject: Re: aggressor2 Reply with quote

Not as close as it might look at first. LOOK OUT ITS A TRAP :D

I don't know about you guys, but even though I like Aggressor2 (still not sure about the latest modification with RA replacing YA under the stairs, even though I suggested it) I still feel like there's room for even more changes.

I was thinking about adding a new hallway, even new mini-room, to the New Room, passing just under the new tunnel. I am not sure where exactly to put it though. Could be placed under the upper tunnel, or in front of the tele/armor going straight to the New Room. Any suggestions?
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hyp3rfocus
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PostPosted: Mon Sep 03, 2007 3:58 pm    Post subject: Re: aggressor2 Reply with quote

like this?

agressor2-004.pk3
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hyp3rfocus
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PostPosted: Mon Sep 03, 2007 5:27 pm    Post subject: Re: aggressor2 Reply with quote

i've changed the passages and added a mini-room with some ammo.

aggressor2-005.pk3
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hyp3rfocus
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PostPosted: Tue Sep 04, 2007 10:47 am    Post subject: Re: aggressor2 Reply with quote

i don't like 004 and i'm not sure about 005 either. 003 i'm happy with.
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dohgob
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PostPosted: Tue Sep 04, 2007 11:31 am    Post subject: Re: aggressor2 Reply with quote

Don't forget the draw I sent you yesterday.
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W1ZrD
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PostPosted: Tue Sep 04, 2007 2:42 pm    Post subject: Re: aggressor2 Reply with quote

hyp3rfocus wrote:
i've changed the passages and added a mini-room with some ammo.

aggressor2-005.pk3
I'm not going to update the servers with the versions, the reason is simply this: YOU ARE TOO FAST FOR ME! :blarg:

When we have a -less-experimental-version- it will go up, but for the time being it is Aggressor2 (unarmed#23) which the RAINBOW|deathmatch, RAINBOW|corkscrew & RAINBOW|tourney is using.

Great job hyp3rfocus, keep it up..

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kernel_panic
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PostPosted: Wed Sep 12, 2007 12:40 pm    Post subject: Re: aggressor2 Reply with quote

This is getting better and better, man. I have included a couple of screenshots of an idea to make further improvements (it's just a suggestion, don't feel pushed in any way).

With the new additions you made, the action is somewhat displaced out of the main open space (rocket launcher, mega health, etc). There is nothing wrong with this, but maybe facilitating the movement between both parts of the map will make everything faster and improve gameplay. My suggestion is to open a corridor from railgun to the recently added room. I think this fits in the general idea of the original map, with its laberyntic and aerial feeling.

I painted in red where the entrances to the corridor would be (stairsa and stairsb are obviously screenshots of the same side taken from different points).



stairsb.jpg
 Description:
 Filesize:  151.6 KB
 Viewed:  7032 Time(s)

stairsb.jpg


stairsc.jpg
 Description:
 Filesize:  150.12 KB
 Viewed:  7032 Time(s)

stairsc.jpg


stairsa.jpg
 Description:
 Filesize:  143.05 KB
 Viewed:  7032 Time(s)

stairsa.jpg

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W1ZrD
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PostPosted: Wed Sep 12, 2007 1:49 pm    Post subject: Re: aggressor2 Reply with quote

Cool, that looks like a neat trickjump can be made there, both from shotgun, and from stairs :)

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