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The golden pot › DEV › Maps, Models and Mods › miniq3
miniq3
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jackthompson
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PostPosted: Mon Dec 17, 2007 11:18 am    Post subject: miniq3 Reply with quote

miniq3 is the name of the basedir of the id Tech 3 based variant I'm working on since the weekend.

The playable download will be as small as possible.

1 player model (Sarge from OA in 8 "Quake console colors"). I wan't people to be able to build the flag of their country by replacing the head, body and legs in the right colors... or so...

1 map (probably Aggressor3-001) (might later be replaced by aa2map (see below))

Instead of 3D items I'll use the, better visible, icons Allegedly Dead made.

The mod (the heart) is Missionpack based and has 3 Weapons more... over time I'll add instagib (since most maps lack entities for the 3 new weapons)...

I also want to add the crossfade in 3rd person view (need the code from spyrobot) and optimize the number of textures used for the UI to 1, 2 or 5 textures (except the buttons and fonts).

The weapon models are from OA (except for Nailgun and Prox. Mines)

There will be NO map textures in a pak0.pk3 or something!

All map textures will be included in the map pk3's themselves. Every map will have it's own pk3 (A tool to make maps "self-contained" or "indenpendend" is in the works). Only those textures needed for the UI and the models will be included in the minimal but playable download.

A single map/model will be "self-contained", "independed", have its own textures in its own pk3. They will be released separately and divided in GPL'd map/model packs and NOT GPL'd map/model packs.

e.g.:

pak1-gpl-map-blabla.pk3

or

blabla2_gpl.pk3

or just

blabla2.pk3

...

pak1-gpl-map-blabla123.pk3
pak1-gpl-map-bla123.pk3
pak1-cc-map-blabla555.pk3 // creative commons
pak1-cc-map-bla425.pk3 // creative commons

gpl-textures.pk3

or so...

weapon0-gauntlet.pk3
weapon1-machinegun.pk3
weapon2-shotgun.pk3

The weapon pk3 will contain the model, texture and sound necessary for each weapon. Replacing a weapon should mean only to replace such a single file.

Later aa2map (tool) will generate maps (and textures) during installation which will make the single included map also obsolete.

qmaps (tool) will be used to make maps independed from textures in miniq3/ basedir or a eventual pack with GPL'd textures.

Automatic Downloading and some other small config tweaks (Joystick:ON) are enabled by default (in default.cfg). So a single game server running on a VPS (or something) with apropriate volume limit could be used to make people download and test additional content.

I'll put it together in such a way that it becomes an even easier start for a custom id Tech 3 based mod OR stand-alone game.

What is needed most would be a complete(!) GPL'd Texture pack. And a 2nd(?) that also containes the textures necessary for teamarena maps. Until then I'll keep using my 1x1 textures.

Download link comes later... first it will be a mod compiled from the GPL'd Quake-1.32c-missionpack-mod sources. I'll check ioquake3 later if they made any interesting changes to that part of the codebase and port them back.

(to be updated/continued...)


Last edited by jackthompson on Mon Dec 17, 2007 12:42 pm; edited 3 times in total
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pulchr
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PostPosted: Mon Dec 17, 2007 12:15 pm    Post subject: Re: miniq3 Reply with quote

what do you think the megabyte size would be for the basic package?

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jackthompson
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PostPosted: Mon Dec 17, 2007 12:33 pm    Post subject: Re: miniq3 Reply with quote

It's at ~70mb now (not zipped and still with all textures)

I'm aiming at 10-15mb (zipped & the client and server exe)

or dunno... maybe even less... hard to say right now... but the "basic package" will be optimized for size.
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SnooSnoo
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Joined: Aug 18, 2007
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PostPosted: Mon Dec 17, 2007 12:56 pm    Post subject: Re: miniq3 Reply with quote

Wow, sounds realy sweet...

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pulchr
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PostPosted: Mon Dec 17, 2007 1:45 pm    Post subject: Re: miniq3 Reply with quote

yeah, would be awesome for my usb-stick :)

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W1ZrD
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PostPosted: Mon Dec 17, 2007 1:47 pm    Post subject: Re: miniq3 Reply with quote

For the third-person cross-hair, have a look at BFP on the server, it might contain code that can be used and licensed accordingly.

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jackthompson
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PostPosted: Mon Dec 17, 2007 2:37 pm    Post subject: Re: miniq3 Reply with quote

pulchr wrote:
yeah, would be awesome for my usb-stick :)

A bootable DVD (Knoppix based or so...) to load the game (and all the maps) from would be awesome at some point... with a 2nd DVD for non-GPL'd (Creative Commons) maps...

It could download maps to a ramdisk then.

Games shouldn't need to be installed.
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SnooSnoo
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PostPosted: Mon Dec 17, 2007 3:12 pm    Post subject: Re: miniq3 Reply with quote

Pendrive linux. :harr:

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W1ZrD
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PostPosted: Mon Dec 17, 2007 3:24 pm    Post subject: Re: miniq3 Reply with quote

btw, did I mention I love you Jack?

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dairu
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PostPosted: Mon Dec 17, 2007 4:38 pm    Post subject: Re: miniq3 Reply with quote

already ahead of you: 17mb, contains almost everything.
openarena.ws/rel/060/oa060-tiny.zip

0.6.0 only though, never did 0.7.x

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Unrealized
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PostPosted: Thu Oct 15, 2009 1:18 pm    Post subject: Re: miniq3 Reply with quote

I made a Q2 mod with 8Mbit in size :)

Well, Q3 is bigger anyway :)

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SnooSnoo
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PostPosted: Thu Oct 15, 2009 3:01 pm    Post subject: Re: miniq3 Reply with quote

Unrealized wrote:
I made a Q2 mod with 8Mbit in size :)

Well, Q3 is bigger anyway :)

THIS

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Unrealized
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PostPosted: Thu Oct 15, 2009 4:02 pm    Post subject: Re: miniq3 Reply with quote

SnooSnoo wrote:
Unrealized wrote:
I made a Q2 mod with 8Mbit in size :)

Well, Q3 is bigger anyway :)

THIS

I know that. Just a bit offtopic. Sorry. :P

I basically meant the engine/map format, which make files a bit bigger :)

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