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Request: Q3A/OA config
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jackthompson
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Joined: Aug 15, 2007
Posts: 1302
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PostPosted: Sat Oct 24, 2015 8:26 pm    Post subject: Request: Q3A/OA config Reply with quote

Code::
bind F5 "say :D"
bind F6 "record"
bind F7 "connect 195.122.135.213:27960"
bind JOY16 "+left"
bind JOY17 "+right"
bind JOY5 "+movedown"
bind JOY7 "+moveup"
//bind MWHEELDOWN "weapprev"
//bind MWHEELUP "weapnext"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
//bind 0 "weapon 10"
//bind 1 "weapon 1"
//bind 2 "weapon 2"
//bind 3 "weapon 3"
//bind 4 "weapon 4"
//bind 5 "weapon 5"
//bind 6 "weapon 6"
//bind 7 "weapon 7"
//bind 8 "weapon 8"
//bind 9 "weapon 9"

//bind 5 "weapon 1; sensitivity 1.5"
//bind MWHEELUP "weapon 2; sensitivity 1" 
//bind MWHEELDOWN "weapon 3; sensitivity 1.5"
//bind MOUSE3 "weapon 2; sensitivity 1.5"
//bind MOUSE2 "weapon 5; sensitivity 1.5"
//bind h "weapon 6; sensitivity 1.5"
//bind t "weapon 7; sensitivity 1.5"
//bind e "weapon 8; sensitivity 1.5"
bind 5 "weapon 1"
//bind MWHEELUP "weapon 2; sensitivity 1" 
bind e "weapon 3"
bind MOUSE3 "weapon 2"
bind MOUSE2 "weapon 5"
bind t "weapon 7"
bind h "weapon 6"
bind y "weapon 8"

//bind d "+moveleft"
//bind f "+back"
//bind g "+moveright"
//bind r "+forward"
//set w1 "weapon 1; bind MWHEELUP vstr w2; bind MWHEELDOWN vstr w9"
//set w2 "weapon 2; bind MWHEELUP vstr w3; bind MWHEELDOWN vstr w1"
//set w3 "weapon 3; bind MWHEELUP vstr w4; bind MWHEELDOWN vstr w2"
//set w4 "weapon 4; bind MWHEELUP vstr w5; bind MWHEELDOWN vstr w3"
//set w5 "weapon 5; bind MWHEELUP vstr w6; bind MWHEELDOWN vstr w4"
//set w6 "weapon 6; bind MWHEELUP vstr w7; bind MWHEELDOWN vstr w5"
//set w7 "weapon 7; bind MWHEELUP vstr w8; bind MWHEELDOWN vstr w6"
//set w8 "weapon 8; bind MWHEELUP vstr w9; bind MWHEELDOWN vstr w7"
//set w9 "weapon 9; bind MWHEELUP vstr w1; bind MWHEELDOWN vstr w8"
//vstr w1

seta aftershock_login "jackthompson"
seta aftershock_password "PKKt5CVh8ay" 

set cg_autoswitch "0" // dont auto switch weapons
set cg_bobpitch "0"
set cg_bobroll "0"
set cg_bobup "0"
set cg_brasstime "0" // toggle ejecting brass from weapons
set cg_crosshairhealth "1"
set cg_crosshairsize "16"
set cg_deadbodyfilter "1"
set cg_deferplayers "0" // defers the loading of player models/skins - smooths out mplayer if on
set cg_draw2d "1"
set cg_draw3dicons "0" // toggle 3d icons on menu
set cg_drawammowarning "1" // flashing low ammo warning
set cg_drawattacker "1" // who shot me last?
set cg_drawcrosshairnames "1" // auto id peep in my crosshairs
set cg_drawfps "1" // constant fps indicator
set cg_drawfriend "1"
set cg_drawgun "0" // turn off my gun (slight fps gain and you see more)
//set cg_drawicons "0"
set cg_drawrewards "0" // spam screen with info on how kewl i am :)
set cg_drawstatus "1" // status hud
set cg_drawteamoverlay "0"
set cg_drawtimer "1"
//set cg_errordecay "0"
set cg_forcemodel "1" // force all player models be the same as yours
set cg_fov "110"
//set cg_gibs "0" // body parts left on ground
set cg_lagometer "1"
set cg_marks "0" // marks on walls
set cg_noprojectiletrail "1"
//set cg_notaunt "1"
//set cg_novoicechats "1"
//set cg_novoicetext "1"
set cg_predictitems "0" // tells client to wait for server confirmation that you picked soemthing up
set cg_railtrailtime "0"
set cg_runpitch "0"
set cg_runroll "0" // all the following turn of bob/roll
set cg_scoreplums "0"
set cg_shadows "1"
set cg_simpleitems "1" // uses coloured icons instead of full models for items
set cg_smoothclients "0"
set cg_truelightning "1"
//set cg_usescreenshotjpeg "0"
set cg_drawCrosshair "1"

set cl_showmouserate "0" // display current mouse rate (in hz I believe)
set cl_maxpackets "125" // 20 for modem, 30 for ISDN
//set cl_packetdup "0"  
set cl_packetdup "0" // dont send duplicate packets (only use if you have HIGH bandwidth)
set cl_allowDownload "1"
//seta cl_yawspeed "140"
//seta cl_pitchspeed "140"
seta cl_mouseAccel "0"

//set cm_playerCurveClip "1"

set com_blood "1" // show blood? only works if cg_gibs=1
set com_hunkmegs "256"
set com_zonemegs "128"
set com_maxfps "125"

//set in_joystick "1"
//set in_joystickNo "0"
set in_dgamouse "1"

//set joy_threshold "0.000000"

//set m_pitch "0.022" // pitch (up/down movement) default = 0.22
//set m_yaw "0.022" // yaw (left/right movement)

//set net_noudp "1"

set r_gamma "1.5"
set r_mode "-1"
set r_customwidth "1920"
set r_customheight "1080"
set r_clear "0"
set r_detailtextures "0"
set r_mapOverbrightBits "4"
set r_overbrightbits "0"
//set r_nocurves "1"
//set r_stereo "1"
//set r_subdivisions "999"
set r_subdivisions "90"
set r_textureMode "GL_NEAREST_MIPMAP_NEAREST"
//set r_vertexLight "1"
set r_vertexLight "0"
set r_drawSun "1" // toggle sunlight rendering
set r_dynamiclight "0" // toggle dynamic lighting - huge speed gain when 0!
//set r_fastsky "1" // use white sky (big speed gain)
set r_fastsky "0" // use white sky (big speed gain)
set r_finish "0" // sync every frame, 0 will increase FPS, but may induce mouse lag
set r_flares "0" // turns on/off lens flare
//set r_lodBias "2"
//set r_picmip "4" // set to 5 for serious speed gains - Ugly!!!
set r_picmip "5"
set r_simplemipmaps "1" // possible speed gain at 1 - not tested yet
//set r_displayRefresh "75"
//set r_lodCurveError "320" // distance at which curves are dropped
//set r_ext_compress_textures "0"
//set r_ext_compressed_textures "0"
//set r_multiSamples "0"

set s_khz "11" // lower sound quality but big fps gain (22 for better sound)
set s_loadas8bit "1"
set s_musicvolume "-1" // turns off music
//set s_initsound "1" // turns off sounds - HUGE speed gain when 0!!
//set s_mixPreStep "0.05" // adjust these two to be as small as possible without clipping the sounds
//set s_mixahead "0.04" // -- the smaller they are, the less CPU they'll uses
//set s_sdlBits "8"
//set s_sdlChannels "2"
//set s_sdlDevSamps "0"
//set s_sdlMixSamps "0"
//set s_sdlSpeed "0"
//set s_geom_reverb "0"
//set s_geometry "1"
set s_useOpenAL "0"

set server1 "88.198.221.99:27965"
set server2 "62.67.42.41:27960"
set server3 "195.122.135.213:27960"
set server4 ""
set server5 ""
set server6 ""
set server7 ""
set server8 ""
set server9 ""      
set server10 ""
set server11 ""
set server12 ""
set server13 ""   
set server14 ""
set server15 ""
set server16 ""

//set sv_maxPing "200"

//set ui_browserMaster "2"

set snaps "40" // snaps >= sv_fps
set rate "90000" // 90kBytes/sec download
//set cl_timenudge "-10"
set cl_timenudge "0"
//set color "red" // red rail trail
set sex "male"
set handicap "100" // included to ensure any sp settings arn't used online
set color1 "5"
set color2 "5"
set color3 "5"
set color4 "5"
set color5 "5"
set headmodel "sarge/blue"
set model "sarge/blue"
set name "^6jack thompson"
//set sensitivity "0.35" // mouse sensitivity
set sensitivity "1.5"
set autorecord "1"

// UrT
set weapmodes_save "00000110210000020002"
//set win_fastmodechange "1"

// excessive
set xp_drawNames "1"
set xp_noSnow "1"
set xp_onExit ""

// ioquake3
//cl_autoRecordDemo 	Boolean 	Record a new demo on each map change.
//cl_aviFrameRate 	Integer 	The framerate to use when capturing video.
//cl_aviMotionJpeg 	Boolean 	Use the mjpeg codec when capturing video.
//s_useOpenAL 	Boolean 	Use the OpenAL sound backend if it's available.
//ttycon_ansicolor 	Boolean 	Enable the addition of ANSI escape codes for colors in the tty.
//s_backend 	RO String 	Indicates the current sound backend.
//cl_platformSensitivity 	RO Float 	Indicates the mouse input scaling.
set s_useOpenAL 0
//set s_backend alsa
set cl_platformSensitivity 0
set cl_aviFrameRate 50
set cl_aviMotionJpeg 1

// exy
set ch_Weaponswitch 1

// cpma

// QL
set cg_speedometer 2

//defrag
set df_mp_NoDrawRadius "0" 

// less smear
//set r_swapInterval "1"

// ioq3
//set com_legacyprotocol "1"

set in_mouse "1"
set m_pitch "0.044" // more pitch than yaw

// QuakeLive mouse accel
// To enable it, set cl_mouseAccelStyle 1 (0 is the default/legacy behavior)
//set cl_mouseAccelStyle "1"
// cl_mouseAccel is a power value. Should be >= 1, 2 will be the same power 
// curve as style 0. The higher the value, the faster the amplification grows
// with the mouse delta.
//set cl_mouseAccel "1"
// cl_mouseAccelOffset sets how much base mouse delta will be doubled by
// acceleration. The closer to zero you bring it, the more acceleration will
// happen at low speeds. This is also very useful if you are changing to a new
// mouse with higher dpi, if you go from 500 to 1000 dpi, you can divide your 
// cl_mouseAccelOffset by two to keep the same overall 'feel' (you will likely
// gain in precision when you do that, but that is not related to mouse
// acceleration).
//set cl_mouseAccelOffset "1.25"

//set cg_oversampleMouse "1"
//seta cl_mouseAccel "0"
//seta cl_mouseAccelOffset "2"
//seta cl_mouseAccelStyle "1"
//seta m_filter "2"  
set in_mouse "1"

//in_restart

//record
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