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proper weaponhits
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jackthompson
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PostPosted: Sat Nov 06, 2010 9:57 pm    Post subject: proper weaponhits Reply with quote

I added a zzz-weaponhits.pk3 on RN|Aftershock 80.95.155.154:27961 ...

I brightened the blood a little to promote OA and changed the weaponhits.shaders script so that weaponhits and -impacts have nopicmip.. so explosions look better than in QL with picmip...

I guess this will spread itself... and eventually get optimized over time.. :)
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jackthompson
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PostPosted: Sat Nov 06, 2010 10:01 pm    Post subject: Re: proper weaponhits Reply with quote

oh.. also check out the change of the dottish crosshair in that pack... it is now a rectangle that negates colors.. so things will be always visible.. i expect this to make it's way into real weapons since it's kinda useful... :D

if you dont like it just set crosshairsize to 8 or 4 to have a dot again...
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