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pmove_float pmove_fixed
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Joined: Aug 28, 2007
Posts: 751
Location: uk

PostPosted: Thu Oct 28, 2010 4:30 pm    Post subject: pmove_float pmove_fixed Reply with quote

In Windows I noticed I couldn't even get to the second pad on the easiest jump pads in xcd_tricks, so playing with the variables I found that I needed to change pmove_float so I magically was able to finish them without much effort. On the other hand, in Linux the current graphics stack limits the FPS to the screen refresh rate, and I found that I had to set pmove_fixed to "1" (pmove_float doesn't exist in my Linux config file).

I think pmove_fixed sets the physics to be independent of frame rate, is that right? Does it provide the same as 125 FPS or is it an approximation? What about pmove_float?

If pmove_fixed works well I guess it's a good solution to cap the frame rate to 60 and make it easier for the CPU, also avoiding frame rate losses in complex maps...

"Fuelling off topic babble since day 1."
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Joined: Aug 15, 2007
Posts: 1302
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PostPosted: Sun Oct 31, 2010 9:10 am    Post subject: Re: pmove_float pmove_fixed Reply with quote

i think pmove_float is new in OA.. isn't it?
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