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Map in work
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Sascha
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PostPosted: Fri Feb 19, 2010 5:22 am    Post subject: Map in work Reply with quote

Hello Guys,
I have written in the Shoutbox 1 Day before and i have sayed i will post 3-4 Pictures of the new Map.
It will need a longer time to finish this map.

I will write some Infos btw. i´ll try to write a little Story about the work on this map =)

This day was a small problem :s Max_Map_Visible....crap
I have to make more Detailbrushs now to fix it.

Feel free to post your Ideas to include it in the map.

One Point, it will be a Horrormap, so i don´t will listen to pink Rabbits or other silly Stuff^^

I´ll upload the Pictures and then i have to go to bed. Gn8 all



thdhorror.jpg
 Description:
It´s a dark atmosphere in it. You should set the brightness in game to half
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thdhorror.jpg


thdhorror (2).jpg
 Description:
Well, It´s a Hall where you have to strafe on the...hm how does it call...in the middle of the room i meen :D
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thdhorror (2).jpg


thdhorror (3).jpg
 Description:
The blood is realistic detailed. The hand at the Window was hard work
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thdhorror (3).jpg


thdhorror (4).jpg
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The sky is made like a thundersky
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thdhorror (4).jpg


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SnooSnoo
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PostPosted: Fri Feb 19, 2010 10:36 am    Post subject: Re: Map in work Reply with quote

What no splattered pink rabbits? :O No horror map's without splattering pink rabbits and spitting alpacas! :)

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Sascha
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PostPosted: Fri Feb 19, 2010 12:09 pm    Post subject: Re: Map in work Reply with quote

SnooSnoo wrote:
What no splattered pink rabbits? :O No horror map's without splattering pink rabbits and spitting alpacas! :)

LOL Snoo a splattered pink Rabbit^^. Hm let me think....maybe ONE in a secret Room or in a tv :grin:

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JockeTF
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PostPosted: Fri Feb 19, 2010 2:58 pm    Post subject: Re: Map in work Reply with quote

Looks nice! :)

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Sascha
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PostPosted: Fri Feb 19, 2010 6:52 pm    Post subject: Re: Map in work Reply with quote

THx Jocke

Snoo, did you meen a rabbit like this one? :rotfl:

I know i know, not really splattered, but damaged ;P



pink%20rabbit.jpg
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maybe include to the map^^??
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pink%20rabbit.jpg


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Joki
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PostPosted: Fri Feb 19, 2010 7:44 pm    Post subject: Re: Map in work Reply with quote

Looks good, keep it up.

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Sascha
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PostPosted: Fri Feb 19, 2010 8:04 pm    Post subject: Re: Map in work Reply with quote

Thx Joki =)

Well done, my brain was at a hard work tonight.
Now the next step was btw. is the machine...it looks like an Voltgenerator.
First on the paper, then in the Radiant =)



m+t.jpg
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The Start with the Idea on paper
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m+t.jpg


m1.jpg
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untextured
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m1.jpg


m2.jpg
 Description:
textured
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m2.jpg


m3.jpg
 Description:
without the glass
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m3.jpg


m4.jpg
 Description:
Finish
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m4.jpg


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Sascha
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PostPosted: Sat Feb 20, 2010 4:06 am    Post subject: Re: Map in work Reply with quote

I working and working and working, and the map starts to get bigger and bigger :grin:

This will be a really HUGE map, watch the screen, and watch the Numbers at the left side how far the view on the map ;P



omfgoooood.jpg
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is this big???^^
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omfgoooood.jpg


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Sascha
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PostPosted: Sat Feb 20, 2010 6:09 am    Post subject: Re: Map in work Reply with quote

ok guys,
8hours work now for this day are enought.
Now i sit here and wait for the bsp file.
The actually Status of the map:

14 Shader

92 Textures in 17 Folders (18,2MB)(=small Textures=)

24 Sounds in 2 Folders (11,2MB)

The bsp file is 20 now i think. (have to wait for the radiant^^

The pk3 will have 27 - 28 MB maybe.

I listen to Sunshine Life this time and im tired.
The pc speed slow down and i use my Laptop to write in the forum :harr:
I think in 30 Minutes i see the first results of the new rooms and the other details.

That´s enought for this day and i will post at evening i think.

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SnooSnoo
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PostPosted: Sat Feb 20, 2010 12:16 pm    Post subject: Re: Map in work Reply with quote

Or something like this :)


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Last edited by SnooSnoo on Sat Feb 20, 2010 6:15 pm; edited 1 time in total
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kernel_panic
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PostPosted: Sat Feb 20, 2010 2:46 pm    Post subject: Re: Map in work Reply with quote

It actually looks good!

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Sascha
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PostPosted: Sun Feb 21, 2010 6:30 am    Post subject: Re: Map in work Reply with quote

Thx kernel_panic

Guys i have a question.
Is there a limit for the bsp size in cpm mode???

I was trying to play it in cpm...cl_parsegamestate: Bad command byte.

In Freestyle no problems.

So why i become this message if i try it to load it in cpm or q3 mode? Oo

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Joki
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PostPosted: Sun Feb 21, 2010 1:07 pm    Post subject: Re: Map in work Reply with quote

google results are showing 2 possible solutions:

HERE

solution suggestions are including, but arent limited to:
- having a lower amount of map files in the folder
- fixing mal-configurated backporting on the server
- try increasing com_hunkmegs in the q3config.cfg

also here is my suggestion for the final compile (might take really long to compile for optimal map output). HERE

Notice, you can greatly decrease amount of generated texture-data by altering -thresh value (parameter of the -light-bsp-switch)

here is an alternative generating very high quality maps. (you might have to adjust -gamma value too):



For more information refer to the q3map2 wiki:

en.wikibooks.org/wiki/Q3Map2
and their indivudual compiling stages BSP, VIS and LIGHT
en.wikibooks.org/wiki/Q3Map2/BSP
en.wikibooks.org/wiki/Q3Map2/VIS
en.wikibooks.org/wiki/Q3Map2/Light

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Sascha
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PostPosted: Mon Feb 22, 2010 3:51 am    Post subject: Re: Map in work Reply with quote

Thx for your help Joki, but it doesn´t work :(
I was trying out to compile it with all stages and it says me always the same error.
The server where i try it is always local ;)

I have searched in google and found it too what you have linked, but the only point where can help is, The shaders.

Is there a limit for the shader in a pk3?

Im confused about:,, The map doesn´t run in a "RUN" but in Freestyle it works fine.

I have used google for a other errormessage in the Radiant.
It calls MergeMetaTriangle:1...2...3...TriangleFlip:Warning

But i can´t imagine :-/

One time it works, the other time it kicks me in the ass^^

I work the complete day now to find a way to fix that problem and maybe i will find a way.
I hope it. If i don´t i will make a map with secrets and many ways like a singleplayer map =)

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Joki
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PostPosted: Mon Feb 22, 2010 5:15 am    Post subject: Re: Map in work Reply with quote

Have you tried removing brushes with width 0 as descripted in Point 2 here?

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