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The golden pot › RAINBOW NETWORKS › Main › Map bug fixed. :D
Map bug fixed. :D
"There is only only problem, there isnt a General Crap section, that is my home. :)

I shall use Main for now. Main what? Main crap?"

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hyp3rfocus
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Joined: Aug 25, 2007
Posts: 466
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PostPosted: Wed Oct 07, 2009 1:19 pm    Post subject: Map bug fixed. :D Reply with quote

Quake3 has a problem where if you have too many maps then they don't all show up in the map browser because of a memory override bug. Beast fixed this ages ago, but it didn't get applied to the ioquake3 code until today. I'm subscribed to the ioquake3 commits mailing list and I was very happy to see this today...

Quote::
Author: thilo
Date: 2009-10-06 10:28:50 -0400 (Tue, 06 Oct 2009)
New Revision: 1646

Modified:
trunk/code/q3_ui/ui_gameinfo.c
trunk/code/q3_ui/ui_startserver.c
Log:
Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. bugzilla.icculus.org/p...ss_bug.cgi

Fantastic bit of news. =D
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SnooSnoo
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Joined: Aug 18, 2007
Posts: 1453
Location: Croatia

PostPosted: Wed Oct 07, 2009 2:29 pm    Post subject: Re: Map bug fixed. :D Reply with quote

Cool that beast got credited.

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Falkland
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PostPosted: Wed Oct 07, 2009 4:12 pm    Post subject: Re: Map bug fixed. :D Reply with quote

This is not the only BUG fixed in the latest ioquake3 revisions : and the work on open bugs is still in progress.
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hyp3rfocus
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PostPosted: Wed Oct 07, 2009 9:08 pm    Post subject: Re: Map bug fixed. :D Reply with quote

Falkland: Yeah, I know they do loads of other stuff too, but this is a bug that's really been annoying me, especially since a solution was found ages ago.
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