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The golden pot › DEV › Maps, Models and Mods › Redo OA?
Redo OA?
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Speaker
Happy Camper
Happy Camper


Joined: Mar 10, 2009
Posts: 57
Location: Szeged, Hungary

PostPosted: Fri Aug 14, 2009 7:13 am    Post subject: Re: Redo OA? Reply with quote

Joki wrote:
Added bot-support as requested. The bots seem to play ok.
Unlike the clown said, i dont notice any lower FPS now.

jockl.kilu.de/vault/ma...sago2j.pk3

Uploaded to furver.se, also overwrite your current one with it.

I have already got it. thanks. I am going to incorporate it to Q3MIN as the standard CTF map distributed in the package for testing CTF play. One thing: could you, please, send me / post the original README with credits , etc. I want to add it to the Q3MIN pack.

@chiquita:
Hey, I would like to get that new RG sound soon. The current one is just far too loud as other people already noted.

Speaker

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Joki
Übergod
Übergod


Joined: Apr 16, 2008
Posts: 1037
Location: at tiled stove

PostPosted: Fri Aug 14, 2009 12:49 pm    Post subject: Re: Redo OA? Reply with quote

Well i just added the .aas file to the .pk3, it wasnt in before. And is there a license for the "normal" oasago-map? Clown made the highfps version from the .map-version that was published on the forums i think and i just did another few changes to it. But if you want to publish it with q3min, someone might want to put the effort into it, to add crenelations again. But not with different brushes for each of them, but rather to have a whole side being one brush, but with a crenelation-shader.







This way you have good fps and still see the crenelations. Someone, who is slightly less lazy than me, shoud add this to oasago2j.

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Speaker
Happy Camper
Happy Camper


Joined: Mar 10, 2009
Posts: 57
Location: Szeged, Hungary

PostPosted: Fri Aug 14, 2009 3:19 pm    Post subject: Re: Redo OA? Reply with quote

@Joki:

I have already integrated the map into Q3MIN. I had to deal with some missing texture errors (blue_banner and red_banner). Also I replaced the OA logo in the flags and banners with our Q3MIN logo. To me it looks much better :) You will see when the next version is released (in a few days). BTW, why don't you come over to freeq3? Easier to discuss things.

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chiquita
Alpacas Approved
Alpacas Approved


Joined: Sep 01, 2007
Posts: 1410
Location: psychiatric ward

PostPosted: Fri Aug 14, 2009 9:10 pm    Post subject: Re: Redo OA? Reply with quote

I kinda need to test the rail sound because even at low volume, it can still cause a rumble if a users volume is high.

i have modified both the hum (lower vol and smoother) and the fire sound has been modified
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Falkland
Übergod
Übergod


Joined: Aug 01, 2008
Posts: 922
Location: Nowhere

PostPosted: Sat Aug 15, 2009 3:22 pm    Post subject: Re: Redo OA? Reply with quote

chiquita wrote:
I kinda need to test the rail sound because even at low volume, it can still cause a rumble if a users volume is high.

try to cut the low and very low frequencies ( < 20-30 Hz )
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