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Redo OA?
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Joki
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PostPosted: Thu Jul 09, 2009 2:59 pm    Post subject: Re: Redo OA? Reply with quote

a_clown wrote:
OA is so "ultracrowded" with noobs(im not against noobs...im a noob too...but i think many of them only play this game to shoot a bit) its not funny!

Yea, thats why i tried to start out #instantctf @ qnet, to get some serious and good matches. :)


a_clown wrote:

-the std maps are so crappy( i dont mean pulctf and so on...these are great ),

DIDNT YOU FORGET SOMETHING THERE??? :s :ops: :| :down:

a_clown wrote:

-the sound is not good( i cannot even hear the armor sound * klickklack *), or take the RG sound, wuuuuah?


i use the Q3-souds for that matter o.o;


a_clown wrote:

-the models are so bad... *puke*

and i play CTF only on maps that have the brightskins. :I

a_clown wrote:

-balanced weapons: i dont think this game needs proxmines, nailgun, chaingun and bfg? Lightning-gun in oa is overpowered, should be fixed. We could play a bit around with other things too( railgun damage down? )

nailgun, chaingun and bfg can be disabled using cvars serversided. and lightning gun works exactly the same as in q3 afaik: 10 "shots" per second, 8 damage each.

and we have tried having OSP servers and custom map servers. but only a handfull of (RN-)people played there, because the random noob doesn't take the time to look at the game-menu to find the " allow download"-option, before playing a game he just downloaded. (even if he's been playing it for months. :)) without autodownload being enabled by default, you won't even have enough ppl on play custom-maps-server. (rn tried this twice afaik)

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jackthompson
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PostPosted: Thu Jul 09, 2009 2:41 pm    Post subject: Re: Redo OA? Reply with quote

it's hard to compete with ql without artists...

you dont attract artists without coders who make their lives easier by liberating their creativity...

you dont attract coders by locking the codebase away into a .tar.gz which is hidden in a SVN that is mis-used as a file-storage (also for assets which are mostly binary)... that's how you build concentration camps for coders.. not a appealing enviroment...

that is my list of problems with OA... i think it's a good idea to fork... point me to some proper SVN and i'll contribute things i feel would be nice...


Last edited by jackthompson on Thu Jul 09, 2009 3:06 pm; edited 1 time in total
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a_clown
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PostPosted: Thu Jul 09, 2009 2:05 pm    Post subject: Re: Redo OA? Reply with quote

PopeJo wrote:
great idea. I help where I can, but that'll not be much.

Ideas and testing would be cool! :)!

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PopeJo
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PostPosted: Thu Jul 09, 2009 2:01 pm    Post subject: Re: Redo OA? Reply with quote

great idea. I help where I can, but that'll not be much.

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a_clown
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PostPosted: Thu Jul 09, 2009 12:15 pm    Post subject: Redo OA? Reply with quote

As you can see: OA is taking its last breath, there are only a few serious players and many of them told they will go to ql(when its available for linux) or go back to q3 and so on.

OA is so "ultracrowded" with noobs(im not against noobs...im a noob too...but i think many of them only play this game to shoot a bit) its not funny!

I think everyone knows the reasons?

-the std maps are so crappy( i dont mean pulctf and so on...these are great ), i dont know why maps like oa_bases are in this game? And these maps are the most played ones, because u can stand still during instagib ctf camping?

-every server is full of bots, there are ctf servers with 8 bots?

-the sound is not good( i cannot even hear the armor sound * klickklack *), or take the RG sound, wuuuuah?

-the models are so bad... *puke*

-leilol is against competitive features(but these would keep the community alive->look at warsow)

What can we do? Quit OA and go back to q3 or ql?
We could start a new q3-like game project with:

-balanced weapons: i dont think this game needs proxmines, nailgun, chaingun and bfg? Lightning-gun in oa is overpowered, should be fixed. We could play a bit around with other things too( railgun damage down? )

-keep vq3-like-physics ( fps-independend )

-build in competitive features, we need "gamer-developers" :
1.brightskins or better pm-skins
2.good sounds
3. serverdemo recording
4. Better Tourney-features
5. ...

-good gametypes:
dm (i know its not good...)
TDM
CTF
?One Flag CTF?
Freezetag
Defrag-like

-nice maps

-use a better fitting style, the game should look cool too :) -> no oa-like Gl or RG ( with cg_drawgun 0 its ok :) )

so, i would love to see ideas and additions :)

I hope we can start a new game-project because OA is for many of us not fun anymore

a_clown

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