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Redo OA?
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chiquita
Alpacas Approved
Alpacas Approved


Joined: Sep 01, 2007
Posts: 1410
Location: psychiatric ward

PostPosted: Thu Jul 23, 2009 9:44 pm    Post subject: Re: Redo OA? Reply with quote

btw... is the rainbow teleporters in this one.. i really hope you have the latest textures :D
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chiquita
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Alpacas Approved


Joined: Sep 01, 2007
Posts: 1410
Location: psychiatric ward

PostPosted: Thu Jul 23, 2009 8:38 pm    Post subject: Re: Redo OA? Reply with quote

I got a default sarge failed to register error
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Speaker
Happy Camper
Happy Camper


Joined: Mar 10, 2009
Posts: 57
Location: Szeged, Hungary

PostPosted: Thu Jul 23, 2009 7:09 pm    Post subject: Re: Redo OA? Reply with quote

Hi,

The next version of my minimal Q3A distro is ready. This is a brand new version, I made it from scratch again.

The reason behind this is that however hard I tried, I could not make a stable version if I used Openarena as the starting point. It seems that the original system is hoplessly messed up in the OA release. So I decided to take the reverse route and start from the original release of Quake III Arena by id Software. I just exploded pak0.pak and tried to replace everything in the resulting folder tree by free stuff from Openarena, from our replacement texture pack 'z-gpl-q3a2oa-textures-v5' and from a previous source mod of mine (Q3M). Finally I have managed to replace almost everything. I have also compiled a new ioquake3 engine (version 1.35, revision 1438) for the distro.

The result is quite amazing (if I may say so). Except for a few glitches, the system works fine and the custom maps I tested run w/o problems. The ZIP archive containing the distro is only about 85 MB and it has everything you need for playing the game (including a test map in 'baseq3').

The archive can be downloaded from here:

menczel.extra.hu/q3min.zip

I am sorry, but the archive is password protected. This is experimental stuff and still contains copyrighted material of id Software. I don't want some jerk uploading it to public sites or making public servers based on this release. If you are genuinely interested and want to test the distro with the intent of contributing or fixing bugs, please, send me a private message via this forum and I will give you the password.

Speaker

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Falkland
Übergod
Übergod


Joined: Aug 01, 2008
Posts: 922
Location: Nowhere

PostPosted: Wed Jul 22, 2009 7:03 pm    Post subject: Re: Redo OA? Reply with quote

a_clown wrote:
These sounds will work with openAl ... damn it ...openal is so cpuhungry

If we could have an engine that uses full SSE and/or SSE2 instruction sets , things should go a bit better ( or more than a bit )

EDIT : on the other side , CNQ3 has dropped OpenAL but sound spatialization and multiple sources support are coded around the engine SDL interface.
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a_clown
Happy Camper
Happy Camper


Joined: Jun 21, 2009
Posts: 26
Location: Germany, Marburg

PostPosted: Tue Jul 21, 2009 11:34 pm    Post subject: Re: Redo OA? Reply with quote

chiquita wrote:
Speaker.. i hope your working hard right now on this, no slacking since you had an early night.

But do not sent out an alpha release if you were considering to.. just yet.

I have just been sent the lost announcer voices

drop.io/oaannounce/ass...e_download

You will find these will not work in their current form. I need to change the audio freq (i can batch convert) otherwise they will play veeeeerrrrrryy sllllooooowwwwwww in game.

I will also add pro-compression and a very short live ambienced reverb.

These sounds will work with openAl ... damn it ...openal is so cpuhungry

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chiquita
Alpacas Approved
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Joined: Sep 01, 2007
Posts: 1410
Location: psychiatric ward

PostPosted: Tue Jul 21, 2009 11:14 pm    Post subject: Re: Redo OA? Reply with quote

.... like.... tomorrow
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chiquita
Alpacas Approved
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Joined: Sep 01, 2007
Posts: 1410
Location: psychiatric ward

PostPosted: Tue Jul 21, 2009 4:05 pm    Post subject: Re: Redo OA? Reply with quote

Speaker.. i hope your working hard right now on this, no slacking since you had an early night.

But do not sent out an alpha release if you were considering to.. just yet.

I have just been sent the lost announcer voices

drop.io/oaannounce/ass...e_download

You will find these will not work in their current form. I need to change the audio freq (i can batch convert) otherwise they will play veeeeerrrrrryy sllllooooowwwwwww in game.

I will also add pro-compression and a very short live ambienced reverb.
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chiquita
Alpacas Approved
Alpacas Approved


Joined: Sep 01, 2007
Posts: 1410
Location: psychiatric ward

PostPosted: Tue Jul 21, 2009 2:50 pm    Post subject: Re: Redo OA? Reply with quote

Hey.. just got a great idea.. what about roaming animals and stuff in the background... a stampede of buffalo coming at you in dangercity :D
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chiquita
Alpacas Approved
Alpacas Approved


Joined: Sep 01, 2007
Posts: 1410
Location: psychiatric ward

PostPosted: Tue Jul 21, 2009 12:32 pm    Post subject: Re: Redo OA? Reply with quote

No way was that a bzz.. it was an inspirational post. please stay on topic ;P
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SnooSnoo
Übergod
Übergod


Joined: Aug 18, 2007
Posts: 1453
Location: Croatia

PostPosted: Tue Jul 21, 2009 11:51 am    Post subject: Re: Redo OA? Reply with quote

Don't make this a bzz thread please! :)

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chiquita
Alpacas Approved
Alpacas Approved


Joined: Sep 01, 2007
Posts: 1410
Location: psychiatric ward

PostPosted: Tue Jul 21, 2009 10:56 am    Post subject: Re: Redo OA? Reply with quote

Speaker wrote:
Hi,

Yesterday evening (night? I went to bed at 3 AM)



I would have stayed up to 4am.
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Speaker
Happy Camper
Happy Camper


Joined: Mar 10, 2009
Posts: 57
Location: Szeged, Hungary

PostPosted: Tue Jul 21, 2009 8:06 am    Post subject: Re: Redo OA? Reply with quote

Hi,

Yesterday evening (night? I went to bed at 3 AM) I found out why the minimal distro was broken. It seems that integrating the Q3A replacement texture package is a bit more complicated than simply copying files to folders. :( I have remade the distro using a separate PK3 for the replacement texture pack and it seems to work again. Out of the 43 maps I tested only five had problems, and only two of those were unusable (weird HOM effects in the skybox).

I will soon make the new version available for download. However, I was requested to wait until I get and add chiquita's sound files. So please, be patient, it should not take more than one or two days. The good news is that because of this delay I will probably have enough time to add binaries for Linux servers, too. :)

Speaker

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SnooSnoo
Übergod
Übergod


Joined: Aug 18, 2007
Posts: 1453
Location: Croatia

PostPosted: Tue Jul 21, 2009 7:31 am    Post subject: Re: Redo OA? Reply with quote

Hmm, how about a scottish voice actress? Id love that! Humiliation! Shaite... :D

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PopeJo
Übergod
Übergod


Joined: Oct 05, 2007
Posts: 931
Location: precise!

PostPosted: Tue Jul 21, 2009 7:24 am    Post subject: Re: Redo OA? Reply with quote

I know what you're doing. trust me.
now get to work! :hihi:

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The art of thinking and reasoning in strict accordance with the limitations and incapacities of the human misunderstanding. (Devil's dictionary)
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chiquita
Alpacas Approved
Alpacas Approved


Joined: Sep 01, 2007
Posts: 1410
Location: psychiatric ward

PostPosted: Tue Jul 21, 2009 2:50 am    Post subject: Re: Redo OA? Reply with quote

:) I would too. If I knew what I was doing.
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