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The golden pot › RAINBOW NETWORKS › Defrag tricks & tutorials › trickjumping and instagib
trickjumping and instagib
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iuyhhugb
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PostPosted: Sun Jan 18, 2009 10:57 pm    Post subject: trickjumping and instagib Reply with quote

i like to play openarena in instagib mode and i'm curious about what advantages i would gain by learning trickjumping.

i've seen videos and demos of defrag, but most of them seem to be done on large specially made defrag maps with plenty of space to get up to speed. would this be impractical in a small map like aggressor?

also a lot of defrag skills seem to be based on using weapons to propel you around, but the instagib rifle doesn't do anything like that. does that leave much to work with?

i'm aware the sdl code in ioquake3 might handle differently to defrag. does this that skills i learned in defrag might not feel the same in openarena?

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Joki
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PostPosted: Sun Jan 18, 2009 11:10 pm    Post subject: Re: trickjumping and instagib Reply with quote

welcome to the forums, iuyhhugb.

if you learn to strafejump and circlejump, you will be able to move a lot faster with ease than other players. not only will this allow you to find the next player (=victim) in instagib-mode quicker, you will also be a lot harder to hit by other players, especially when using hit-scan (weapons, that fire instantly like mg, railgun, sg rather than having a projectile that has a certain speed, like pg or rl). these technics are usefull on ALL maps. ESPECIALLY that ones, that have wide open areas, or ones, that have items placed somewhere hard to reach.

however, there are maps specially designed for trickjumping. those may offer a big sandbox to leave an environment to the users, that allows various types of trickjumping. yet some people (me included) dont like the defrag-mod a lot, since in defrag, the only purpose of doing the trick, is the trick itself. instead i prefer looking for shortcuts and such in maps i actually play, to gain a little edge (or a big one, if i find a lot shortcuts) while playing 1v1-mode. also many trickjumps require various weapons to be performed, therefore they cant be executed in instagib-mode.

the effect of the railgun having a knockback, like rocket- grenade or plasma-projectiles is only activated on some servers - it wasnt intende by the author, when he created the map.

and the "problem" with sdl-input seems to be only affect a small share of the total players. for most players, it should feel exactly the same.

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chiquita
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PostPosted: Sun Jan 18, 2009 11:20 pm    Post subject: Re: trickjumping and instagib Reply with quote

In addition most instagib servers have gauntlet. This is commonly used at spawn points and between shots (given you have a 1.5 second reload). So strafe jumping is useful here too if your chasing someone :D

Like Joki said, when you have rail knockback then this gives you a massive boost or jump, then you can continue strafing to maintain speed.

In TDM and freezetag it's absolutely essential, because you want to get to areas as quickly as possible. For example if someone kills you at the end of a round in a stupid area you know they wont be far :D
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chiquita
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PostPosted: Sun Jan 18, 2009 11:25 pm    Post subject: Re: trickjumping and instagib Reply with quote

oh and there are two different phyics.. vq3 (vanilla quake) and cpm (challenge promode / cpma)

vq3 is standard on oa.

The RN freestyle server has vq3 movement. Two good maps for practivin are xcm_tricks2 and jjm2, both of these are vq3 maps. tr1ckhouse_beta is also popular.
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0xdan
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Joined: Jun 29, 2008
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PostPosted: Wed Jan 21, 2009 9:51 am    Post subject: Re: trickjumping and instagib Reply with quote

iuyhhugb wrote:
i'm aware the sdl code in ioquake3 might handle differently to defrag. does this that skills i learned in defrag might not feel the same in openarena?
how SDL code is involved here? the defrag dev doesn't even code using ioq3...
I guess you're talking about the physics; as Chiquita said, VQ3 is the standard physics for both Q3 and OA. CPM is not mandatory for defrag, it's just an alternative set.

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