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The golden pot › RAINBOW NETWORKS › Tech & Support › Current CS:GO config [UPDATE]
Current CS:GO config [UPDATE]
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jackthompson
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PostPosted: Mon Jun 22, 2015 6:00 pm    Post subject: Current CS:GO config [UPDATE] Reply with quote

OS: Linux, CPU: some cheap i7, GPU: Radeon HD 6800 series
(But it shouldn't matter too much if you use Linux, Mac or Windows... except the DirectX related stuff like the -nod3d9ex option ofc.)

Steam launcher options:
-processheap -console -high -novid -threads 4 -nod3d9ex -nojoy -autoconfig +cl_cloud_settings 0 -fps_max 128 -tickrate 128 +mat_vignette_enable 0 -lv +exec autoexec

-threads should match the numbers of cores your CPU has
-high - This will start the game in high-priority mode. This launch option can help players with lower-end computers to get less lag and a few more fps, but it is not a guarantee.
-nod3d9ex - Disables D3D9ex. D3D9ex is a D3D9 improvement which will allow you to alt-tab faster for example. D3D9ex does not affect your FPS in any way unless you're using old and ###### GPU which can't handle it correctly.
-lv - Sets the game on low violence mode which disables all ragdoll physics and a lot of blood sprites out of this game. This should give you huge FPS boost.
-nojoy - disable joystick support.

ONLY FOR FPS DROPS:
-processheap - Using this will avoid running some code that is currently causing most of the known slowdowns on long-running games. This will fix FPS drops. If you don't see any differences when using this launch option, THEN DON'T USE IT.

autoexec.cfg:

Code::
// keyboard
bind "F5" "say :D"
bind "CAPSLOCK" "+duck"
//bind "q" "knife"
//alias "knife" "slot3; bind q primary"
//alias "primary" "lastinv; bind q knife"
//bind "1" "slot1; bind q knife"
//bind "2" "slot2; bind q knife"
//bind "3" "slot3; bind q primary"
//bind "4" "slot4; bind q knife"
//bind "5" "slot5; bind q knife"
bind "kp_minus" "toggle voice_enable 1 0" // voice switch
bind "TAB" "+ng";
alias "+ng" "+showscores; net_graph 1" // show netgraph when tab/scoreboard is held
alias "-ng" "-showscores; net_graph 0"

// demo recording
//-condebug
// run a script reading console.log and triggering the recording

// mouse
// disable OS mouse acceleration
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_yaw "0.011"
m_pitch "0.022"
m_customaccel "0"
m_customaccel_max "0"
m_customaccel_exponent "0"
m_customaccel_scale "0"
sensitivity "4"
//zoom_sensitivity_ratio_mouse "2"

// crosshair
cl_crosshairalpha "150"
cl_crosshaircolor "5"
cl_crosshaircolor_r "225"
cl_crosshaircolor_g "255"
cl_crosshaircolor_b "225"
//cl_crosshaircolor_r "255"
//cl_crosshaircolor_g "0"
//cl_crosshaircolor_b "0"
cl_crosshairdot "1"
cl_crosshairgap "1"
cl_crosshairsize "4"
cl_crosshairstyle "3"
//cl_crosshairstyle "4"
cl_crosshairusealpha "1"
cl_crosshairthickness "1"
cl_fixedcrosshairgap "1"
cl_crosshair_outlinethickness "1"
cl_crosshair_drawoutline "1"

// radar
cl_radar_always_centered "0"
cl_radar_scale "0.25"
cl_hud_radar_scale "1.3"
cl_radar_icon_scale_min "0.25"
cl_radar_rotate "0"

// sound
//windows_speaker_config "1"
snd_mixahead "0.05"
snd_musicvolume "0"
snd_headphone_pan_exponent "2"
//snd_headphone_pan_radial_weight "1"
snd_headphone_pan_radial_weight "2"
snd_rear_headphone_position "90"
snd_legacy_surround "0"
snd_pitchquality "1"
dsp_enhance_stereo "0" 
sdl_speaker_channels "2"
snd_mute_losefocus "0"
voice_enable "0" 
voice_modenable "0"

// disable bobbing
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_showloadout "1" // display of current loadout
cl_bobcycle "1"
//cl_bobcycle "2"  

viewmodel_fov "65"
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"

// hud
//savezonex "0.2"
//savezoney "0.85"

// network
rate "128000"  // def. 80000 - Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A PUPPY DIES!
cl_cmdrate "128"  // def. 64    - Maximum Command Packets per second, sending to the Server. DO NOT SET THIS HIGHER THAN YOUR FPS!
cl_updaterate "128"  // def. 64    - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
cl_interp "0"  // def. 0     - DO NOT CHANGE THIS OR A KITTY DIES!
cl_interp_ratio "1"  // def. 2     - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms

// recommended settings if cmdrate equal updaterate
// interp_ratio 2  updaterate  64 = 31.25  ms lerp - Public @ fps<128
// interp_ratio 2  updaterate 128 = 15.625 ms lerp - Public @ fps>128
// interp_ratio 1  updaterate  64 = 15.625 ms lerp - Competitive @ fps<128
// interp_ratio 1  updaterate 128 =  7.8125ms lerp - Competitive @ fps>128

// misc
con_enable "1"
muzzleflash_light "0"
name "jack thompson"
//cl_showfps "1"
//net_graph "3"
//fps_max "101"
//fps_max "61"
fps_max "0"
cl_disablefreezecam "1" // no deathcam
cl_autowepswitch "0"
r_drawtracers_firstperson "0"
gameinstructor_enable "0" // disable messages
cl_autohelp "0"
cl_showhelp "0"
//hud_scaling ".95"
hud_showtargetid "1"
mm_dedicated_search_maxping "100" // we dont wanna get put in a server where we have 200 ping
cl_disablehtmlmotd "1" // disable motd
cl_downloadfilter "nosounds"
cl_forcepreload "1"
//autobuy "0" // disable autobuy
r_drawtracers_firstperson "0" // toggle visibility of first person weapon tracers
closeonbuy "0" // close buymenu after every bought weapon/item
cl_showpluginmessages "0"  // plugins to display messages to you
cl_spec_mode "4" // first person spectator (third person: 5)
//spec_show_xray "0" // do not show player nametags trough walls when spectating
hud_showtargetid "0"
//cl_resend "1.5"
//cl_resend_timeout "3"
//mm_dedicated_search_maxping "70"
//mm_session_search_ping_limit "70"
mp_playerid_delay "0"
mp_playerid_hold "0.2"
cl_teamid_overhead_name_alpha "0"
cl_teamid_overhead_name_fadetime "0"
//ui_steam_overlay_notification_position "bottomright"

// overwrite config.cfg
host_writeconfig

video.txt
Code::
"config"
{
        "setting.aspectratiomode"               "1" // 0=4:3, 1=16:9, 2=16:10
        "setting.cpu_level"             "0" // effects -1=auto?,0=low,1=medium,2=high
        "setting.csm_quality_level"             "0"   // shadowdetail -1=auto?,0=low,1=medium,2=high
        "setting.defaultres"            "1920"
        "setting.defaultresheight"              "1080"
        "setting.fullscreen"            "1"
        "setting.gpu_level"             "0" // shaderdetails -1=auto?,0=low,1=medium,2=high,3=very high
        "setting.gpu_mem_level"         "0"  // model-/texturedetails -1=auto?,0=low,1=medium,2=high
        "setting.mat_aaquality"         "0"  // anti-aliasing quality 0,1,2,4
        "setting.mat_antialias"         "0"  // anti-aliasing factor 0,1,2,4,8,16
        "setting.mat_forceaniso"                "0"  // anisotropic filter 0,2,4,8,16
        "setting.mat_grain_scale_override"              "0" // -1=auto?,0?
        "setting.mat_monitorgamma" "2.2"  // gamma
        "setting.mat_motion_blur_enabled"               "0"  // 1/0
        "setting.mat_queue_mode"                "2"  // multicore rendering -1=auto,0=synchronous single thread,1=queued single threaded,2=multi-threaded
        "setting.mat_software_aa_strength"              "0"  // anti-aliasing factor (soft) 0,1,2,4,8,16
        "setting.mat_triplebuffered"            "0" // 1/0
        "setting.mat_vsync"             "0"   // 1/0
        "setting.mem_level"             "2"  // swap mem -1=auto? 2?
        "setting.nowindowborder"                "0" // no window border in windows mode 1/0
}
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