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The golden pot › DEV › Maps, Models and Mods › pul1fun - next stop, rocket science
pul1fun - next stop, rocket science
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pulchr
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Joined: Oct 23, 2007
Posts: 167
Location: sweden

PostPosted: Thu Oct 06, 2011 5:29 am    Post subject: pul1fun - next stop, rocket science Reply with quote

hello!

this is not a very serious map - but might be fun nonetheless. it's a kind of copy of this one - "falkoisgay". my version of this map can be downloaded here.


it's a 1on1 mini map with the player spawning with only rockets (200 of them). 200 health and 200 armour. should be fast and lots of air rockets :)


try it out and see what you think. i also added bot capabilities if you want to try it out alone. i've only listed the map in "tournament" mode.

ideas? thoughts? :)

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PopeJo
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Joined: Oct 05, 2007
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PostPosted: Sat Oct 08, 2011 6:14 pm    Post subject: Re: pul1fun - next stop, rocket science Reply with quote

nice fun map, you could add "fly" as powerup in mid. =D

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JockeTF
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Joined: Aug 15, 2007
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PostPosted: Sat Oct 08, 2011 9:36 pm    Post subject: Re: pul1fun - next stop, rocket science Reply with quote

Looks nice. :)

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jackthompson
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PostPosted: Sun Oct 09, 2011 5:30 pm    Post subject: Re: pul1fun - next stop, rocket science Reply with quote

nice 1v1 amphi style map... maybe enviro suit would be cool?

it could be disabled with

/set disable_item_enviro 0

or so...

or not... :D

it probably is best the way it is...
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pulchr
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Joined: Oct 23, 2007
Posts: 167
Location: sweden

PostPosted: Mon Oct 17, 2011 1:15 am    Post subject: Re: pul1fun - next stop, rocket science Reply with quote

here's an update: pul1fun-a9





gameplay hasn't been changed for this version. mostly bsp and shader changes.

happy air-rocketing ;)

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pulchr
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Joined: Oct 23, 2007
Posts: 167
Location: sweden

PostPosted: Sat Aug 25, 2012 5:01 pm    Post subject: Re: pul1fun - next stop, rocket science Reply with quote

here are two screenshots from the B2 version:


some standard OpenArena settings here.


this is what it looks like in AfterShock with a high picmip value.

from the previous version posted here (A9) these things have been changed:
* exchanged MH with a health bubble of +75 (+5 bubble set at 75). player will start with 200 health.
* exchanged 2 RA with a bunch of shards. player will start with 200 armour.
this is a test to see if it messes up the item scoring of the map. all of these are given to the player upon spawning.
* added new mapname board graphics.
* replaced the hurt-trigger and made it give +5 rocket on each bounce instead.
* added yet another board (graphics not done yet).
* added bot_roams to get the bots to do some extra bouncing (might not be needed?).
* made the trajectories of the jumppads even higher.
* set the rocket count to 15 at spawn (was 200).
* some bsp and texture changes.
* changed the colour of the skybox.

then there's a more recent version (B7) that can be downloaded here (zip) or here (pk3)



some changes since B2:
* sun adjustments on billboards
* lowered bot_roam values on jump pads
* reduced intensity of two lights
* billboard with text about how to get new ammo
* new arc stretching across the map
* playerclip changes

also, i've deleted the previous versions kept at my site.

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Joki
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Joined: Apr 16, 2008
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PostPosted: Sun Aug 26, 2012 9:43 pm    Post subject: Re: pul1fun - next stop, rocket science Reply with quote

Looks fun, upload it to http://q3a.ath.cx/upload/ ! :sexy:

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