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The golden pot › RAINBOW NETWORKS › Main › Corkscrew UL2
Corkscrew UL2
"There is only only problem, there isnt a General Crap section, that is my home. :)

I shall use Main for now. Main what? Main crap?"

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PopeJo
Übergod
Übergod


Joined: Oct 05, 2007
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PostPosted: Thu Jul 15, 2010 12:46 pm    Post subject: Re: Corkscrew UL2 Reply with quote

really nice maps there.
great job doctor ! =)

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Joki
Übergod
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Joined: Apr 16, 2008
Posts: 1037
Location: at tiled stove

PostPosted: Thu Jul 15, 2010 1:54 pm    Post subject: Re: Corkscrew UL2 Reply with quote

the shot looks awesome, i forgot how appealing the quakeengine looks in general. i shall try it once again after exams & after-binge-drinking in 3 days. :O)
btw: what would i need OPS5 EVER again? :s

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kernel_panic
Übergod
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Joined: Aug 28, 2007
Posts: 751
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PostPosted: Thu Jul 15, 2010 3:24 pm    Post subject: Re: Corkscrew UL2 Reply with quote

It's Whitemeat, yes! I think it's quite a fun map, what do you people think?

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PopeJo
Übergod
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PostPosted: Thu Jul 15, 2010 4:43 pm    Post subject: Re: Corkscrew UL2 Reply with quote

stzlbrlblblbawrrrrrrr, you are right

get the meat-mappack here: lvlworld.com/t.php/MeatPak

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HoaX
Happy Camper
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Joined: Aug 10, 2008
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PostPosted: Thu Jul 15, 2010 8:46 pm    Post subject: Re: Corkscrew UL2 Reply with quote

Yes whitemeat map is nice,.....FRAGBAITmap
boing boing boing zzzzzzzzzzzzzzzzzzaaaaaaaaaaaappppppppp xD

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TheDoctor
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Joined: Mar 09, 2009
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PostPosted: Thu Jul 15, 2010 11:30 pm    Post subject: Re: Corkscrew UL2 Reply with quote

kernel_panic wrote:
There is one map I quite liked for rail...
Whitemeat is on. Thanks to Strzelba for identification.
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PopeJo
Übergod
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PostPosted: Fri Jul 16, 2010 1:33 pm    Post subject: Re: Corkscrew UL2 Reply with quote

@ the doctor: these stats here: bb.game-host.org/oa/

if I always hit 2 ppl at the same time with one shot, and hit more then 50% of my shots - will I have an accuracy above 100% in the stats?


I have not tried hard enough, but I think it could be done. would be nice to see the accuracies on the stats page =)

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TheDoctor
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PostPosted: Fri Jul 16, 2010 6:15 pm    Post subject: Re: Corkscrew UL2 Reply with quote

PopeJo wrote:
if I hit 2 ppl at the same time with one shot, is it possible to have an accuracy above 100%?
Yes, the corkscrew stats work that way (as shown in your corkscrew bar on the right and in the summary printed at the end of each round).

PopeJo wrote:
It would be nice to see the accuracies on the stats page =)
Yes, but I have no immediate plans to implement that =) .
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Strzelba
LonesomeDrunk


Joined: Jun 18, 2008
Posts: 160
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PostPosted: Tue Jul 20, 2010 11:50 am    Post subject: Re: Corkscrew UL2 Reply with quote

Doc is there any way to delete bots from stats? would be nice they've got almost all awards:)

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TheDoctor
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PostPosted: Tue Jul 20, 2010 6:03 pm    Post subject: Re: Corkscrew UL2 Reply with quote

Strzelba wrote:
Is there a way to delete bots from stats?
Yes, one can hide them. However, I want to keep an eye on them.

The effect of the bots on the stats is not extraordinary high. Most important, if a bot kills a bot, if doesn't have any effect on the stats (the skills do not change and neither the kill nor the death is counted). Also, a bot must kill at least one human before the round counter of the bot is incremented.

Strzelba wrote:
It would be nice since they've got almost all awards :)
That's because I hadn't setup the awards yet. Now there are more awards and the bots only get those which they deserve.

Moreover, you can click on the award name to see a list of candidates for the award (places 1 to 10). Furthermore, for every means of death there is a detailed list of the form "Player - Kills - Deaths - Suicides".
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PopeJo
Übergod
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PostPosted: Tue Jul 20, 2010 6:48 pm    Post subject: Re: Corkscrew UL2 Reply with quote

again: great work doctor. this is just so much fun =D

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Strzelba
LonesomeDrunk


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PostPosted: Tue Jul 20, 2010 6:59 pm    Post subject: Re: Corkscrew UL2 Reply with quote

ah nice work with stats i like those awards:D

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SnooSnoo
Übergod
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Joined: Aug 18, 2007
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PostPosted: Wed Jul 21, 2010 9:12 am    Post subject: Re: Corkscrew UL2 Reply with quote

One thing tho, is it possible to have bright green models instead of the cyan ones?

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TheDoctor
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PostPosted: Wed Jul 21, 2010 4:11 pm    Post subject: Re: Corkscrew UL2 Reply with quote

SnooSnoo wrote:
One thing tho, is it possible to have bright green models instead of the cyan ones?
Yes, it's possible. First step is to remove the cyan glasses you are wearing (or the tomatoes from your eyes :grin: ). Second, have a look at the available models:

Code::
sarge/red  --> red
sarge/indigo --> orange
sarge/classicblue --> yellow
sarge/classic  --> green
sarge/default --> cyan
sarge/blue --> blue
sarge/classicred --> pink
I suggest "\cg_forceModel 0" to utilize the full color spectrum.

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HoaX
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PostPosted: Fri Jul 23, 2010 7:49 pm    Post subject: Re: Corkscrew UL2 Reply with quote

Strzelba wrote:
Doc is there any way to delete bots from stats? would be nice they've got almost all awards:)
hahahahahahahahahahahahahahhaaaaaaaaaaa

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