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Doom map (Skulltag)
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Joki
Übergod
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Joined: Apr 16, 2008
Posts: 1037
Location: at tiled stove

PostPosted: Tue Jul 06, 2010 2:22 pm    Post subject: Doom map (Skulltag) Reply with quote

doom! like quake. but older. and worse.
didnt care. made a map. here is a short walk though the first map. yay.




wow, the quality is amazingly shitty! :O)

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PopeJo
Übergod
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Joined: Oct 05, 2007
Posts: 930
Location: precise!

PostPosted: Tue Jul 06, 2010 2:34 pm    Post subject: Re: Doom map (Skulltag) Reply with quote

music is amazing ^^

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The art of thinking and reasoning in strict accordance with the limitations and incapacities of the human misunderstanding. (Devil's dictionary)
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jackthompson
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Joined: Aug 15, 2007
Posts: 1302
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PostPosted: Tue Jul 06, 2010 3:00 pm    Post subject: Re: Doom map (Skulltag) Reply with quote

that's cool... doom maps huh? :O
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pulchr
Elite Haxor!
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Joined: Oct 23, 2007
Posts: 167
Location: sweden

PostPosted: Mon Jul 12, 2010 8:50 pm    Post subject: Re: Doom map (Skulltag) Reply with quote

i did a couple of maps in DEU a looong time ago. doom was the first game that i played over null-modem and network. very fun =)

what editor did you use?

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Joki
Übergod
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Joined: Apr 16, 2008
Posts: 1037
Location: at tiled stove

PostPosted: Tue Jul 13, 2010 12:21 am    Post subject: Re: Doom map (Skulltag) Reply with quote

pulchr!!! :blarg:
man, i havent seen you around in ages. i hope, you will make another map for us one day.

i used "doom builder 2", which i think is the up-to-date editor. have a look :O

what is a bit sad is, that skulltag doesnt support "slopes". like "ramps", they even were in duke3d, however zdoom does. you can just make a map in "zdoom format", if you want ramps, but skulltag has a lot more decorations, and more enemies, and.. its cooler.

here are some tutorials :D

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pulchr
Elite Haxor!
Elite Haxor!


Joined: Oct 23, 2007
Posts: 167
Location: sweden

PostPosted: Thu Jul 15, 2010 2:28 pm    Post subject: Re: Doom map (Skulltag) Reply with quote

hi joki!
i've been busy creating the puzzles for this game: Puzzle Dimension

that doom builder stuff looks cool =)

i've been working on these maps since the release of pul1duel. but it's been slow and real life has come between...

pul1ctf2 - same as pul1ctf but other textures.
pul2ctf - redesigned pul1ctf.
pul3ctf - yet another version of pul1ctf with teleporters and a different layout.
pul4ctf - new map.

i'll see what i can do after the summer.

edit: after the summer... i've actually put a LOT of hours into pul4ctf now and i think it'll be quite good. a couple of rooms need some brushes to keep the map together but hopefully i can put up a beta-version here soon.

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