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Map in work
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Joki
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Joined: Apr 16, 2008
Posts: 1037
Location: at tiled stove

PostPosted: Sun Mar 14, 2010 12:13 pm    Post subject: Re: Map in work Reply with quote

Arrr.. many of my ID quake3 maps had missing textures everywhere. Finally figured, it was because of a buggy shader inside your .pk3. :(
Please fix that or note people, not to use the pk3 with quake3.

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jackthompson
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Joined: Aug 15, 2007
Posts: 1302
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PostPosted: Sun Mar 14, 2010 5:20 pm    Post subject: Re: Map in work Reply with quote

Joki wrote:
Arrr.. many of my ID quake3 maps had missing textures everywhere. Finally figured, it was because of a buggy shader inside your .pk3. :(
Please fix that or note people, not to use the pk3 with quake3.

what? you don't mean the q3a2oa textures pk3 or? how did that get into your baseq3? if you rename it to quake3.exe the whole game wont work anymore... :s
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Joki
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PostPosted: Sun Mar 14, 2010 5:29 pm    Post subject: Re: Map in work Reply with quote

No, Saschas map Thd-Horror, is the one that fucks up textures in ID's Q3-maps.
Thats also the reason why i post it here. ;P

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Sascha
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Joined: Sep 25, 2007
Posts: 100
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PostPosted: Mon Mar 15, 2010 2:48 am    Post subject: Re: Map in work Reply with quote

Joki wrote:
No, Saschas map Thd-Horror, is the one that fucks up textures in ID's Q3-maps.
Thats also the reason why i post it here. ;P

hm, i use q3 to as the second, but it´s all ok.
No missing tex, nothing..
And the shaders are right too^^


next what i wanne say,

watch this^^


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Joki
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PostPosted: Tue Mar 16, 2010 4:47 pm    Post subject: Re: Map in work Reply with quote


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