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xreal map - pads
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hyp3rfocus
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PostPosted: Sun Sep 20, 2009 7:57 pm    Post subject: xreal map - pads Reply with quote

This is my first attempt at making a trickjump map for xreal. When it's completed it will be a series of increasingly difficult jumppads. It's at a very early stage right now, but I thought I'd share what I've got so far.



Download the finished map.


Last edited by hyp3rfocus on Wed Sep 23, 2009 12:34 am; edited 1 time in total
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hyp3rfocus
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Location: england

PostPosted: Sun Sep 20, 2009 10:01 pm    Post subject: Re: xreal map - pads Reply with quote

I've been making some progress. I've changed the texture scaling to map it look better and made the pads a bit wider. So far I've got 3 of the 14 corridors completed.


Last edited by hyp3rfocus on Wed Sep 23, 2009 12:35 am; edited 1 time in total
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SnooSnoo
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PostPosted: Mon Sep 21, 2009 9:19 am    Post subject: Re: xreal map - pads Reply with quote

Looking good. :)

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hyp3rfocus
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PostPosted: Mon Sep 21, 2009 6:17 pm    Post subject: Re: xreal map - pads Reply with quote

Tidied some stuff up and added the finishing places at the far end.
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hyp3rfocus
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PostPosted: Wed Sep 23, 2009 12:48 am    Post subject: Re: xreal map - pads Reply with quote

Ok, the map is now finished and can be downloaded from the link in the first post. I'm quite pleased with myself, this is the first time I've actually completed a map instead of just tinkering around like I normally do. :grin:

I haven't got a working copy of q3map2 to compile a quake3 version, but if someone could do it for me the .map file is here and the blender file that I made it with is here (it has the export script open in a text window.

Have fun. :D
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