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The golden pot › DEV › Maps, Models and Mods › THd-house1 finish
THd-house1 finish
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kernel_panic
Übergod
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PostPosted: Mon Jan 07, 2008 7:58 pm    Post subject: Re: THd-house1 finish Reply with quote

I could't find the way to download the map. After disabling some filters and load your site properly I still couldn't see any usable link and my browser crashed badly. Any other way to get it...?

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W1ZrD
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PostPosted: Mon Jan 07, 2008 8:12 pm    Post subject: Re: THd-house1 finish Reply with quote

Grab it from Jamster:
jamster.ath.cx/defrag/...house1.pk3

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Sascha
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PostPosted: Mon Jan 07, 2008 9:52 pm    Post subject: Re: THd-house1 finish Reply with quote

thx PopeJo for checking, and thx SnooSnoo for your work ;)

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kernel_panic
Übergod
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PostPosted: Sun Jan 13, 2008 5:02 pm    Post subject: Re: THd-house1 finish Reply with quote

Sascha, is it me or you are using funny textures? When I launch the map I only see a bunch of them and the vast majority are missing. Are you sure your GtkRadiant isn't picking crap from somewhere?

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Sascha
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PostPosted: Mon Jan 14, 2008 4:18 pm    Post subject: Re: THd-house1 finish Reply with quote

nope,my radiant is ok. Whats the problem with the textures? i use original textures too. My mate *THd*Der_Tod and smoker havent problems to see the tex. can you showe a pic what you meen? :)

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kernel_panic
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PostPosted: Tue Jan 15, 2008 3:21 pm    Post subject: Re: THd-house1 finish Reply with quote

This is what I mean...Please note that I don't seem to have any problems with any other map, and that I haven't applied any patch to deal with Quake textures...



shot0001.jpg
 Description:
 Filesize:  33.57 KB
 Viewed:  3888 Time(s)

shot0001.jpg


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W1ZrD
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PostPosted: Tue Jan 15, 2008 3:39 pm    Post subject: Re: THd-house1 finish Reply with quote

A) It uses Q3a textures
B) It uses Q3a textures
C) It uses other textures
D) It uses other textures
E) :)

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Sascha
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PostPosted: Tue Jan 15, 2008 6:31 pm    Post subject: Re: THd-house1 finish Reply with quote

oO omg...hmmm...i will look for the problem. Its a realy terrible look at the map without textures :(
I will search for the error. Thats not normal.

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kernel_panic
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PostPosted: Tue Jan 15, 2008 6:53 pm    Post subject: Re: THd-house1 finish Reply with quote

Quote::
A) It uses Q3a textures
B) It uses Q3a textures
C) It uses other textures
D) It uses other textures
E) :)

Uhm...you think so? I would rather say that he's using Q3 textures, but not sure about that...

Sascha, check the following out. It's the second time I give you this link, I'm afraid next time I'm gonna have to shoot you:

furver.no-ip.org/rainb...&t=233

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jackthompson
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PostPosted: Tue Jan 15, 2008 8:54 pm    Post subject: Re: THd-house1 finish Reply with quote

i have all textures missing here... in OA and Q3A...
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W1ZrD
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PostPosted: Wed Jan 16, 2008 1:49 am    Post subject: Re: THd-house1 finish Reply with quote

A) It uses other textures
B) It uses other textures

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PopeJo
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PostPosted: Wed Jan 16, 2008 9:16 am    Post subject: Re: THd-house1 finish Reply with quote

kernel_panic & jackthompson maybe you just didn't scroll down the (noisy) ThD page? you need
A)dfwc04-1.pk3
B)reqkitchen.pk3
C)doom.pk3

to get the textures working.

A and B are on jamster.ath.cx/defrag/
C can by downloaded from a link on the thd page


@ sascha: its a funny map to explore, but I'm missing any OBs, so tricking is somewhat limited. keep up the creativity :grin:

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W1ZrD
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PostPosted: Wed Jan 16, 2008 12:31 pm    Post subject: Re: THd-house1 finish Reply with quote

They (like me) probably got the map straight from Jamster, that's why they didn't have the textures.

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kernel_panic
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PostPosted: Wed Jan 16, 2008 2:48 pm    Post subject: Re: THd-house1 finish Reply with quote

Quote::
kernel_panic & jackthompson maybe you just didn't scroll down the (noisy) ThD page? you need
A)dfwc04-1.pk3
B)reqkitchen.pk3
C)doom.pk3

to get the textures working.

A and B are on jamster.ath.cx/defrag/
C can by downloaded from a link on the thd page

It may be, I couldn't find any usable link there, perhaps my zero knowledge of german didn't help much.

In any case, what are those .pk3 files? Why do I need them to properly see THd-house's textures? Why should I have them in the first place? When I play any of the maps from the Rainbow networks they just work, for the standard thing to do is to include the new material (textures in this case) in the .pk3 file. I don't have really much against using whatever textures you want (they will limit perhaps your licencing options), but you should make them available with the map so it's self contained and playable by everybody.

Or am I missing something here?

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