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thd-snow map
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Sascha
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PostPosted: Wed Oct 24, 2007 10:13 am    Post subject: thd-snow map Reply with quote

Its the first thd map!!!
Its a very little freestyle map made by *THd*BlakDragon
Little but i think nice to 1 look .
I have create the map with q3radiant.please say me what i can do better and what you like at the map.
I sasy thx for all tipps :grin:
Bye bye and have fun



thd-snow.zip
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 Filename:  thd-snow.zip
 Filesize:  200.01 KB
 Downloaded:  147 Time(s)

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hyp3rfocus
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Joined: Aug 25, 2007
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Location: england

PostPosted: Wed Oct 24, 2007 10:25 am    Post subject: Re: thd-snow map Reply with quote

cool, another mapper. welcome to the forum.

i'll not be able to check the map out till later today, but i look forward to seeing it.
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Sascha
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PostPosted: Wed Oct 24, 2007 10:36 am    Post subject: Re: thd-snow map Reply with quote

hehe thx mate!
i have need 4 hours to create the map!Im a amateure,but i will learn it from day to day!I thank you all for all tipps where you give me :-)!!
*bye *THd*BlakDragon

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hyp3rfocus
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PostPosted: Wed Oct 24, 2007 9:42 pm    Post subject: Re: thd-snow map Reply with quote

hi sascha,

if you want feedback a good idea is to put your map in a pk3. a lot of people don't know what to do with a bsp, but they know about putting pk3 files in baseoa.

i've put your bsp in a pk3 for you. as well as putting the bsp in a maps folder, i made a levelshot and put in a levelshots folder and then i made an arena file for your map and put it in a scripts folder. then i zipped up the 3 folders and renamed it to thd-snow.pk3.

now anyone can drop the pk3 into baseoa and select the map from the skirmish menu. it's a bit of extra work for the mapper, but it means that a lot more people can play your map and give you feedback.

here's your pk3. :)



thd-snow.pk3
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 Filename:  thd-snow.pk3
 Filesize:  298.98 KB
 Downloaded:  147 Time(s)
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Sascha
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PostPosted: Wed Oct 24, 2007 9:59 pm    Post subject: Re: thd-snow map Reply with quote

a big thx mate!!! My problem is, idk how to pack it in a pk3 file :-)!!
Thx for your work with pack it :-)) and all!!!
Can you say me what for a software you use for pack in pk3?
bye mate cu

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hyp3rfocus
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PostPosted: Wed Oct 24, 2007 10:02 pm    Post subject: Re: thd-snow map Reply with quote

sorry sascha, i didn't explain that very well. a pk3 is really just a zip file.

you zip the folders up into a standard zip file called something like thd-snow.zip and then you rename it to thd-snow.pk3. then it's ready to go into baseoa.
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SnooSnoo
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Joined: Aug 18, 2007
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PostPosted: Wed Oct 24, 2007 10:03 pm    Post subject: Re: thd-snow map Reply with quote

Pk3 is zip. Just zip the folders and exchange the .zip part to .pk3

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Sascha
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PostPosted: Wed Oct 24, 2007 11:17 pm    Post subject: Re: thd-snow map Reply with quote

ok i undestand,and i will do that at next map :-)
ttthhhhxxxx :-)

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Sascha
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PostPosted: Thu Oct 25, 2007 5:54 pm    Post subject: Re: thd-snow map Reply with quote

Iwas stand up this morning and ive become a very grazy Idea. hyperfocus are you meen you can create disco textures? My idea is to make a freestyle discomap! We have many runs,but the freestylemaps not enough i think! 4 or 5 freestylemaps and the rest runs :-(. What you think about my Idea? :-)

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W1ZrD
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Joined: Aug 15, 2007
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PostPosted: Thu Oct 25, 2007 6:41 pm    Post subject: Re: thd-snow map Reply with quote

Sascha wrote:
Iwas stand up this morning and ive become a very grazy Idea. hyperfocus are you meen you can create disco textures? My idea is to make a freestyle discomap! We have many runs,but the freestylemaps not enough i think! 4 or 5 freestylemaps and the rest runs :-(. What you think about my Idea? :-)
Hey! There is a quake3 map which is a pinball-game, but it has many missing textures in open arena (sadly that's usually the case) but how about making a disco/pinball map? That would be awesome...I'll see if I can find the pinball map somehow as a rough reference if you are up for it :)

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Sascha
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PostPosted: Thu Oct 25, 2007 7:55 pm    Post subject: Re: thd-snow map Reply with quote

haha a flippermap!!! Havent see it before. When you can find it that would be great :) but this want be give a great map. :-/ well...i will try it when you find the so details from it . 1 problem is that with the missing textures in oa,but i think we can use it unprobably! ;)

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