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The golden pot › DEV › Maps, Models and Mods › Heightmap & Megatexture in id Tech 3
Heightmap & Megatexture in id Tech 3
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jackthompson
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Joined: Aug 15, 2007
Posts: 1302
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PostPosted: Fri May 28, 2010 7:36 am    Post subject: Heightmap & Megatexture in id Tech 3 Reply with quote

next aa2map release this summer

(work in progress)

the "megatexture" was split into 46x17 tiles and put on the visible heightmap



example_mega2.jpg
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example_mega2.jpg


shot0100.jpg
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shot0100.jpg


shot0099.jpg
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shot0099.jpg

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PopeJo
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Joined: Oct 05, 2007
Posts: 931
Location: precise!

PostPosted: Fri May 28, 2010 7:40 am    Post subject: Re: Heightmap & Megatexture in id Tech 3 Reply with quote

yeeeha =D

this looks cool

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SnooSnoo
Übergod
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Joined: Aug 18, 2007
Posts: 1453
Location: Croatia

PostPosted: Fri May 28, 2010 8:35 am    Post subject: Re: Heightmap & Megatexture in id Tech 3 Reply with quote

Smaller screenshots wouldev worked too. Not everyone has a 19x10 monitor you know.

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Joki
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Joined: Apr 16, 2008
Posts: 1037
Location: at tiled stove

PostPosted: Sat May 29, 2010 4:25 pm    Post subject: Re: Heightmap & Megatexture in id Tech 3 Reply with quote

wooo!! this goes well with jack's final fantasy q3theme, somewhere in the textures-tread or my beloved aggressor-es. :D

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