Joined: Jun 21, 2009 Posts: 26 Location: Germany, Marburg
Posted: Tue Jul 21, 2009 2:13 am Post subject: Re: Redo OA?
If its just cleanup i agree and everything is fine! We need cleanup and ive never expected quick changes of the content ...
But the discuss. above looks like you want to build an minimal OA-distro and not more.
NP, even leilol could not really piss me off. But it was a good try nonetheless...
Posted: Tue Jul 21, 2009 2:20 am Post subject: Re: Redo OA?
rapidshare? any direct links yet as I can not get that file?
a_clown.. A new game with all these fetatures would take 100's hours of work by experienced coders. The best I could expect was being able to run a mininal paclage and a mod to support such extra features. Not ideal I know, but serious coders and looked at OA... and laughed.
Posted: Tue Jul 21, 2009 2:35 am Post subject: Re: Redo OA?
Just posting here to say that I'd be willing to help with this project.
Some of my thoughts, including my own 57MB distribution of OA (called 'UnnamedArena' due to lack of a better working title) can be found here: openarena.ws/board/ind...pic=2761.0
Meanwhile, I've also been working on some other stuff, such as a modification of the 'Ironsnout x10k' playermodel from Sauerbraten (which is now licensed under CC-by-nc: www.cubeengine.com/for..._id=2080). Downloads are in mooses.nl/sauer/visor/ screenshot mooses.nl/sauer/visor/...arison.jpg (my 'Visor' modification can be seen on the left in that screenshot; the original ironsnout x10k playermodels are on the right for comparison).. The model is in md5 format, and I've tried to port it over to the Quake 3 engine, but unfortunately haven't succeeded yet (damn Blender md3 import/exporting plugins are all rather wonky). Keep in mind though that I'm no modeller or animator AT ALL, and don't really know a lot about the Quake 3 engine (and history) either.
Yes I remember this :D I was suprised at the size of the package. Didn't you supply a demo vid or something? I searched back for refernces weeks later but could not find it :(
Joined: Mar 10, 2009 Posts: 57 Location: Szeged, Hungary
Posted: Tue Jul 21, 2009 8:06 am Post subject: Re: Redo OA?
Yesterday evening (night? I went to bed at 3 AM) I found out why the minimal distro was broken. It seems that integrating the Q3A replacement texture package is a bit more complicated than simply copying files to folders. I have remade the distro using a separate PK3 for the replacement texture pack and it seems to work again. Out of the 43 maps I tested only five had problems, and only two of those were unusable (weird HOM effects in the skybox).
I will soon make the new version available for download. However, I was requested to wait until I get and add chiquita's sound files. So please, be patient, it should not take more than one or two days. The good news is that because of this delay I will probably have enough time to add binaries for Linux servers, too.
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